基于ogre1.6.4的场景管理器,目前集成了physx,lua。windows界面使用mfc第三方库bcgcb pro。 media中包含了场景编辑器必须的资源和游戏demo的一些模型。 未来计划加入etm,布料,软身体,TBB等
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- 基于ogre1.6.4开发的,集成physx提高程序整体运行速度及真实度,并整合lua使二次开发更加方便。
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