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Commit Date  
[r817] by crowbar27

Re-use standard vertex for Vulkan implementation.

2016-07-16 14:00:25 Tree
[r816] by crowbar27

Added the::iterated_value traits type.
Rewrite of graphics vertex types to re-use code between D3D and Vulkan; also fixes potential memory layout issue.

2016-07-16 13:57:15 Tree
[r815] by crowbar27

Hack against weird ios::imbue memory leak.

2016-07-05 16:03:59 Tree
[r814] by crowbar27

Fixed compatibility of registry_key with VS 2015

2016-07-04 14:43:14 Tree
[r813] by crowbar27

Test for toe-in view vector.

2016-06-19 13:41:08 Tree
[r812] by crowbar27

Bug fixes in quaternion and vector.
More snapshot content for camera.

2016-06-12 13:20:03 Tree
[r811] by crowbar27

Fixed VS2015 compatibility issue.

2016-06-06 08:44:40 Tree
[r810] by crowbar27

Added property_base and processed_synchronisable_property.

2016-06-05 13:54:19 Tree
[r809] by crowbar27

Fixed ambiguity when determining which format to call from client code.

2016-06-04 16:34:42 Tree
[r808] by crowbar27

Added flatten_iterator.
Improved STL compatibility: make_* functions, iterator over string_builder, accessor naming
Resolved several deprecation warnings.
Fixed va_start issue violation C++ standard.

2016-06-04 15:57:44 Tree
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