thegcs-devel Mailing List for The General Creature Simulator
Status: Pre-Alpha
Brought to you by:
web_adam_me
You can subscribe to this list here.
2006 |
Jan
|
Feb
|
Mar
|
Apr
(4) |
May
|
Jun
|
Jul
(1) |
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
---|
From: Adam <ad...@co...> - 2006-07-05 21:29:55
|
I'm making a new release today. I brought the whole thing into 3d, and am working on integration to ODE for the next release. Please download it and check it out. @dam |
From: Mike C. <mik...@gm...> - 2006-04-10 07:17:20
|
i've uploaded my installed to sf. try it out and tell me if you notice any problems |
From: Adam <ad...@co...> - 2006-04-08 15:13:47
|
Hello, I almost have Ode working. The major sticking point, however, is converting Irrlicht meshes to Ode trimesh array things. I can't seem to get at the internal structure of the Irrlicht mesh from the .NET API. Thus, I think we may need to write some C++ code and load it in as a library or something. I found something here <http://thomas.webtracker.ch/jahia/Jahia/pid/481> about working with ODE and Irrlicht. It has an Irrlicht to Ode trimesh converter. We basically need that wrapped in a nice dll. Does anyone know enough C++ to code that? Thanks, Adam |
From: Mike C. <mik...@gm...> - 2006-04-02 06:04:50
|
i'm still interested in helping out. the release is pretty cool, though it= s buggy. |
From: Adam <ad...@co...> - 2006-04-02 04:39:19
|
Hello, Despite the lack of...well...anything, the GCS is *not* dead. Over spring break, I've made major progress. However, spring break is almost over, and I'm looking for more help. I've released a 2d simulating "proof-of-concept" version, and have gotten something running in Irrlicht that I haven't released. I wanted to get physics simulation in easily, so I tried Tao's .net ODE binding, but I'm hung up on some kind of missing type, and, moreover, I'm not entirely sure ODE's the right choice anyway. I would like to know: A) Weather anyone still wants to be involved in the GCS. B) What you think of what I released. C) How you think we should do physics. Thanks, @dam |