A simple utility for packing a series of images onto one or more larger images, know as texture atlases. This is helpful to some game engines where multiple individual textures take longer to load.

Following simple file naming conventions, you can also create animation sequences. And using sub directories, you can create multiple texture atlases with specific names.

This is all output along side a manifest file, which can be either a simple texture file, or a java class file. C++ is yet to come.

But wait, there's more: Free type is also built in, allowing you to generate font characters from supported font files like TTF or OTF

Features

  • Terminal input
  • PNG support

Project Samples

Project Activity

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License

GNU General Public License version 3.0 (GPLv3)

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Texture Cram Web Site

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Additional Project Details

Operating Systems

Linux, Mac

Intended Audience

Developers

User Interface

Console/Terminal

Programming Language

C

Related Categories

C Graphics Software, C Image Converters

Registered

2011-10-30