1.x-engine tweaks
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cholleme
Cancel Rendering of black/not existing bumpmaps.
If it`s possible to cancel the rendering of these it
should boost the performance right ? One more thing is
the excessive amount of perfomance needed to render
water in levels even if it`s not visible and mirrors
are deaktivated - it would be nice to see some more
optimizing there. And i think the Tenebrae 1.x-engine
should be keeped up-to-date (tweaks/fixes) - if
possible parallel to the 2.x-engine. - Please don`t
stop developing the 1.x .
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We haven't stopped developing 1.x. We are working on 1.4
and have so far added many bug fixes/features.