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#10 More than a feature: physics engine

open
nobody
None
5
2002-10-09
2002-10-09
Anonymous
No

Would it be possible to add worldlike physics to
caracters and other objects?

Discussion

  • Nobody/Anonymous

    Logged In: NO

    GO SHOCK 3 :)

    wouldnt it be great to have ragdoll physics on every
    character, so that being shot means a trip to the floor.

     
  • Christian Storgaard

    Logged In: YES
    user_id=396988

    Being thrown to the floor when shot wouldn't be Quake, the
    gameplay of the original episodes just wouldn't work.

    Imagine shooting an Ogre of his platform, or an annoying
    Tarbaby down a shaft, sure, it would make things easier, but
    it wouldn't be Quake.

    If it should be implemented it should be in the final shot
    of death, will would admittibly be extremely cool.

    Just image firing a rocket in the face of a Vore or a
    Shambler and see them fly through the air in a half
    somersault, and then slide rough over the floor. Or shooting
    a Grunt in the torso and see him fly legs first backwards
    and hitting a wall.

    Uhhmmm....

     
  • Simon Buchan

    Simon Buchan - 2003-11-21

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    user_id=876431

    hmm, no reason you cant have blended physical simulation as
    long as the feet are tacked to the ground (or at least the...
    whatsit... Centre of Gravity... so it doesnt go over ledges) as
    the CryEngine has... cept you need ragdolling first... and for
    that you need skeletal animation... so theres a bit of work to
    do before we get there.

     
  • Phatman

    Phatman - 2006-01-30

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    user_id=1418468

    That would be awsome!!

     

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