Tenebrae 1.0
1a) Is there a command so blood decals will stay forever?
1b) If so, will I need to write the command everytime I launch Tenebrae or will it save to a CFG like crosshair and controls?
2) When I jump into slime or lava and swim back to the surface, everything goes very dark. Theres very little lighting. Is that normal?
3) When I run Tenebrae using a shortcut with the add-on -game Hipnotic (mission pack), I think the graphics are kind of odd, strangely bright and I cant see bumpmapping. Is it because Tenebrae isnt supported for the mission packs?
4a) Is there a way to make Tenebrae run other profiles than Standard as default? Like "Bjossi 1"?
4b) If so, is there a command for that feature that I can add to target line of a shortcut. (Im using Tenebrae.exe, not Tenebrae_Launcher.exe)
Tenebrae 2.0
1) When do you guess it will be released?
2) What do you think the recommended system requirements will be?
3) What do you think the filesize will be?
Thanks alot if you answer my questions. :)
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1) Look in the source code. I believe it's a cvar that governs blood time. You can set cvar's in a .cfg
2) I'm not sure, never noticed it.
3) Don't have Hipnotic, but if you want to lend it to me I'll take it ;-) (j/k).
4) Should be some command line, or just check in the "options" menu.
Tenebrae 2:
1) They haven't update the t2 site (http://www.tenebrae2.com/) in almost a year. It's dead to me, unless they have something to show for a year of work.
2) Above those of Quake3. If you want an example, industri (http://industri.sourceforge.net) should still be around, and that uses an early beta of t2.
3) Again, see industri.
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I can perhaps give you one level and neccesary files for Hipnotic so its like a demo. :-p
But that problem is very annoying, the lighting bug. Also, using the PAKs made for the mission packs, after going into lava/slime, the pink fog is so thick I cant see anything in front of me.
If you have the source code, itd be very nice if you could try to search for the cvar for me. :-)
Inustri seems dead aswell, 3 months and it has a year of no updates. Whats happening to these mods? Will we never see Quake 1 in newer graphics? :-(
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Tenebrae 1.0
1a) Is there a command so blood decals will stay forever?
1b) If so, will I need to write the command everytime I launch Tenebrae or will it save to a CFG like crosshair and controls?
2) When I jump into slime or lava and swim back to the surface, everything goes very dark. Theres very little lighting. Is that normal?
3) When I run Tenebrae using a shortcut with the add-on -game Hipnotic (mission pack), I think the graphics are kind of odd, strangely bright and I cant see bumpmapping. Is it because Tenebrae isnt supported for the mission packs?
4a) Is there a way to make Tenebrae run other profiles than Standard as default? Like "Bjossi 1"?
4b) If so, is there a command for that feature that I can add to target line of a shortcut. (Im using Tenebrae.exe, not Tenebrae_Launcher.exe)
Tenebrae 2.0
1) When do you guess it will be released?
2) What do you think the recommended system requirements will be?
3) What do you think the filesize will be?
Thanks alot if you answer my questions. :)
1) Look in the source code. I believe it's a cvar that governs blood time. You can set cvar's in a .cfg
2) I'm not sure, never noticed it.
3) Don't have Hipnotic, but if you want to lend it to me I'll take it ;-) (j/k).
4) Should be some command line, or just check in the "options" menu.
Tenebrae 2:
1) They haven't update the t2 site (http://www.tenebrae2.com/) in almost a year. It's dead to me, unless they have something to show for a year of work.
2) Above those of Quake3. If you want an example, industri (http://industri.sourceforge.net) should still be around, and that uses an early beta of t2.
3) Again, see industri.
I can perhaps give you one level and neccesary files for Hipnotic so its like a demo. :-p
But that problem is very annoying, the lighting bug. Also, using the PAKs made for the mission packs, after going into lava/slime, the pink fog is so thick I cant see anything in front of me.
If you have the source code, itd be very nice if you could try to search for the cvar for me. :-)
Inustri seems dead aswell, 3 months and it has a year of no updates. Whats happening to these mods? Will we never see Quake 1 in newer graphics? :-(