From: Jim I. <ji...@ap...> - 2003-10-02 16:15:13
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This does sound cool! One thing you might consider is to make a branch on the SourceForge CVS server, and put your work in progress there. This shouldn't be that hard to do, and it would mean that those of us who are interested could more easily look at and help out with your code... Jim On Oct 1, 2003, at 12:56 PM, tigital wrote: > hiya, > > ...at the moment, I'm having some success in the conversion process :-) > > ...I'm taking an approach where I'm converting drawing routines for > primitives and such, but instead of going ahead and switch from > GWorlds to CGContext's, I'm using QDBeginCGContext()...at the moment, > lines, curves, and rectangles are drawing at correct sizes, but > rectangles aren't filling correctly (specifically XFillRectangles() ): > yet XFillPolygons() seems to be working just fine, and with the > correct colors...also, there's some weirdness with CG stroking; > instead of a thin black line, we get an anti-aliased thicker grey > line... > > ...the upshot is that this seems to be much faster already, because > we're now avoiding the copybits() pixel "upgrading" that occurred in > QD to quartz...I figure that once this drawing stuff is correct, then > I can move on to converting everything to use CGContext's, including > the images routines... > > ...If anyone wants to follow this more closely, I'm beggin for advice > over on carbon-dev (but be warned: very high volume list!)... > > more l8r, > jamie > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Tcl-mac mailing list > Tc...@li... > https://lists.sourceforge.net/lists/listinfo/tcl-mac > _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Jim Ingham ji...@ap... Developer Tools - gdb |