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#1 Status Change

Next_Release
open
nobody
5
2004-10-05
2004-10-04
Anonymous
No

A special ability used by submarines which makes them
invisible to those not directly beside them, increases
their attack power, and consumes more fuel.

Discussion

  • Ian Bailey

    Ian Bailey - 2004-10-05
    • summary: Dive --> Status Change
     
  • Ian Bailey

    Ian Bailey - 2004-10-05

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    user_id=830592

    More generally speaking, we're going to need arbitrary units
    to change to an arbitrary state instead of attacking on a
    given turn.

    Should everything be changable during a status change
    (Weapons, Movement, Vision Range, Transporting)? If we want
    everything to be changable, then it may be worth it to
    create two seperate units with the ability to "change" into
    different units.

    Each unit would have an optional "morph" ability (that can
    be renamed to say, "dive"), with a seperate unit definition
    ("dived sub").

    Invisibility is a seperate issue and has been moved to 1040361.

     

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