Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows

Features

  • Deferred shading
  • Depth of field
  • HDR imaging
  • Lua scripting
  • Edge detect anti-aliasing

Project Samples

Project Activity

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License

BSD License

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