Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
Features
- Deferred shading
- Depth of field
- HDR imaging
- Lua scripting
- Edge detect anti-aliasing
License
BSD LicenseFollow Logos (T2) Engine
Other Useful Business Software
Train ML Models With SQL You Already Know
Build and deploy ML models using familiar SQL. Automate data prep with built-in Gemini. Query 1 TB and store 10 GB free monthly.
Rate This Project
Login To Rate This Project
User Reviews
-
i dint konw what to say