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#206 RIPscrip rendering dies in Stack'Em door

1.7
closed
RIP (5)
Win32-GDI
1.6
2025-08-11
2025-08-01
Anonymous
No

I added Stack'Em (tetris clone) to my BBS and the RIPscrip rendering dies in this game after a few pieces. The UI becomes almost unresponsive. Replicate anywhere Stack'Em is installed or here: (https://serionbbs.com) or telnet connect.serionbbs.com. The game runs just fine in RIPterm 1.54 in DOSbox.

Related

Bugs: #206

Discussion

  • Stephen James Hurd

    Hrm, I'm not sure I'm seeing the issue... just played a game (on Serion), and it was completely playable for me.

     
  • Stephen James Hurd

    • status: open --> pending
     
    • Anonymous

      Anonymous - 2025-08-11

      Well, what I do know is if you give BANSI a note with 0 duration
      syncterm crashes. iirc, I haven't tried it in a year or so.
      |)/`. /\/\/-|) a ()xy()zb()urne venture

      On Sun, Aug 10, 2025 at 9:55 PM Stephen James Hurd
      deuce@users.sourceforge.net wrote:

      status: open --> pending
      Comment:

      In testing however, I did note that the sound effects the door uses were badly implemented in SyncTERM. I've improved them in git and kicked off a rebuild to update the builds on the website. Possibly your system was having even more issues with those sounds than mine? Let me know if this latest change fixes your issue.


      [tickets:#206] RIPscrip rendering dies in Stack'Em door

      Status: pending
      1.7: 1.7
      Labels: RIP
      Created: Fri Aug 01, 2025 02:51 AM UTC by Anonymous
      Last Updated: Sun Aug 10, 2025 07:12 PM UTC
      Owner: Stephen James Hurd

      I added Stack'Em (tetris clone) to my BBS and the RIPscrip rendering dies in this game after a few pieces. The UI becomes almost unresponsive. Replicate anywhere Stack'Em is installed or here: (https://serionbbs.com) or telnet connect.serionbbs.com. The game runs just fine in RIPterm 1.54 in DOSbox.


      Sent from sourceforge.net because you indicated interest in https://sourceforge.net/p/syncterm/tickets/206/

      To unsubscribe from further messages, please visit https://sourceforge.net/auth/subscriptions/

       

      Related

      Bugs: #206

      • Stephen James Hurd

        Fixed the ANSI music crash as well. Please file bugs (even anonymous ones) if you know of any other issues!

         
      • Anonymous

        Anonymous - 2025-08-11

        also i couldn't find my login info to close the ticket on sourceforge,
        but the core dump is gone.
        |)/`. /\/\/-|) a ()xy()zb()urne venture

        On Mon, Aug 11, 2025 at 12:19 AM Chris Watkins
        chris.e.watkins@gmail.com wrote:

        Well, what I do know is if you give BANSI a note with 0 duration
        syncterm crashes. iirc, I haven't tried it in a year or so.
        |)/`. /\/\/-|) a ()xy()zb()urne venture

        On Sun, Aug 10, 2025 at 9:55 PM Stephen James Hurd
        deuce@users.sourceforge.net wrote:

        status: open --> pending
        Comment:

        In testing however, I did note that the sound effects the door uses were badly implemented in SyncTERM. I've improved them in git and kicked off a rebuild to update the builds on the website. Possibly your system was having even more issues with those sounds than mine? Let me know if this latest change fixes your issue.


        [tickets:#206] RIPscrip rendering dies in Stack'Em door

        Status: pending
        1.7: 1.7
        Labels: RIP
        Created: Fri Aug 01, 2025 02:51 AM UTC by Anonymous
        Last Updated: Sun Aug 10, 2025 07:12 PM UTC
        Owner: Stephen James Hurd

        I added Stack'Em (tetris clone) to my BBS and the RIPscrip rendering dies in this game after a few pieces. The UI becomes almost unresponsive. Replicate anywhere Stack'Em is installed or here: (https://serionbbs.com) or telnet connect.serionbbs.com. The game runs just fine in RIPterm 1.54 in DOSbox.


        Sent from sourceforge.net because you indicated interest in https://sourceforge.net/p/syncterm/tickets/206/

        To unsubscribe from further messages, please visit https://sourceforge.net/auth/subscriptions/

         

        Related

        Bugs: #206

  • Stephen James Hurd

    In testing however, I did note that the sound effects the door uses were badly implemented in SyncTERM. I've improved them in git and kicked off a rebuild to update the builds on the website. Possibly your system was having even more issues with those sounds than mine? Let me know if this latest change fixes your issue.

     
  • Stephen James Hurd

    Added some more Stack'Em fixes for clearing the level compete notices and some corrupt screens.

     
  • Stephen James Hurd

    • status: pending --> closed
     
  • Stephen James Hurd

    • status: pending --> closed
     
  • Stephen James Hurd

    Closing because I assume "the core dump is gone" means the fix worked...

     
  • Stephen James Hurd

    Closing because I assume "the core dump is gone" means the fix worked...

     

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