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#143 Avoid tearing in graphics display

NextMajor
open
graphics (2)
5
2 hours ago
1 day ago
No

I see this both in JXL and Sixel output, but interestingly, it's seems door (e.g. side-scroller) and possibly host or OS dependant (e.g. see it much more on doors running on cvs.synchro.net/Linux than vert.synchro.net/Windows) though my local capture of the transmitted door frames never contain the tearing. Note: SyncRetro (through which the NES roms currently play) only support Sixel, I had just experimented with JXL output to see if the tearing still occurred, and it did.

Super Mario Bros seems to be best example of this, particularly in the lower brick walk way.

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Discussion

  • Rob Swindell

    Rob Swindell - 1 day ago
    • summary: Tearing in graphial display --> Tearing in graphics display
     
  • Stephen James Hurd

    Stephen James Hurd - 16 hours ago

    Sixel tearing isn't really a surprise, but JXL is.

     
  • Stephen James Hurd

    Stephen James Hurd - 16 hours ago

    It looks like GDI has no mechanism to avoid tearing.

     
  • Rob Swindell

    Rob Swindell - 6 hours ago
    • Attachments has changed:

    Diff:

    --- old
    +++ new
    @@ -1,2 +1,3 @@
     vlcsnap-2026-07-26-23h32m19s783.png (196.2 kB; image/png)
     vlcsnap-2026-07-26-23h38m29s044.png (192.2 kB; image/png)
    +vlcsnap-2026-07-27-18h38m18s783.png (106.4 kB; image/png)
    
     
  • Rob Swindell

    Rob Swindell - 6 hours ago

    In Wayland mode too

     
  • Rob Swindell

    Rob Swindell - 6 hours ago

    in X11 mode too

     
  • Stephen James Hurd

    Ticket moved from /p/syncterm/tickets/274/

    Can't be converted:

    • _output_type: Win32-GDI
    • _found_in_version: 1.10a
     
  • Stephen James Hurd

    • summary: Tearing in graphics display --> Avoid tearing in graphics display
    • Priority: --> 5
    • Milestone: 1.10 --> NextMajor
     
  • Stephen James Hurd

    Interestingly, Wayland doesn't support tearing.

     

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