Currently the MapStep class simply grab commands from the commandsPool. This class should check whether there exists a SyncMLMap command in the pool, then check responses from the server. If fail at this point, the program should then report the incident to the user, and the user may choose to resend the map command.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Currently the MapStep class simply grab commands from the commandsPool. This class should check whether there exists a SyncMLMap command in the pool, then check responses from the server. If fail at this point, the program should then report the incident to the user, and the user may choose to resend the map command.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Logged In: YES
user_id=2063330
Originator: YES
At the moment, mapping is not persist. Thing will not be good in communication got broken.
Logged In: YES
user_id=2063330
Originator: YES
Currently the MapStep class simply grab commands from the commandsPool. This class should check whether there exists a SyncMLMap command in the pool, then check responses from the server. If fail at this point, the program should then report the incident to the user, and the user may choose to resend the map command.
Logged In: YES
user_id=2063330
Originator: YES
Currently the MapStep class simply grab commands from the commandsPool. This class should check whether there exists a SyncMLMap command in the pool, then check responses from the server. If fail at this point, the program should then report the incident to the user, and the user may choose to resend the map command.