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From: Mark R. <mar...@in...> - 2010-05-21 11:05:12
|
Hi everybody,
Good news! The SwinxsSDK has been updated and many new great features
have been added which make it very easy to create and publish games.
*Shared Space*
In the Shared Space, you can share your games with all other developers.
These games will not be available for the public, but might help to
inspire you.
SwinxsTalk source will be included, so you can learn from it, or even
improve it. Every shared game gets its own project page in the forums.
*Publishing games*
From your developers account, it's one click away to submit your game
to us, and then a to the Swinxs community. Once approved your game will
appear on the download page as a Homemade game.
*
Paid games*
As game developer you can decide whether your game is a free download or
a paid game. 70% of the proceeds will go to you and 30% will go to
Swinxs BV/INC. The revenues will be paid out every quarter.
*Game properties*
We added a game property editor which makes it easy to configure your game:
*Firmware*
We released a new firmware with the following enhanchements:
* NEW pause/resume audio (both fore- as background samples)
* FIX Start/stop audio when paused
* FIX The DATE word-var was filled incorrectly in such a way that
only the day-of-week was valid.
Hopefully all these enhancements will stimulate you to write your own
game and share it with us. Happy coding!
Mark Ruys
Swinxs Inc
|
|
From: Mark R. <mar...@sw...> - 2009-11-10 14:07:01
|
Hi,
Something we had for a long time on our wish list finally came through:
access Swinxs as a HID device. Currently, as soon as Swinxs is connected
to a PC, it stalls running SwinxsTalk games and switches to the behavior
of a plain memory stick. There was no way to access Swinxs sensors or
actuators from the PC. Now we've added USB HID capacity to Swinxs, you
can do the following when Swinxs is attached to a PC:
- read out tags detected by Swinxs
- read out button presses
- program the LEDs
Although for the moment we have no real applications for Swinxs as a HID
device, SwinxsEmulator implements an interface of HID via named pipes to
SwinxsLink (client-server). So if you dock (using SwinxsLink) your
Swinxs and start the SwinxsEmulator, it will recognize Swinxs' buttons
and tags. In the future we hope to add other IO like playing audio by
Swinxs (Swinxs as a USB speaker). Off course Swinxs is intended for
disconnected (wireless) game play, but controlled by an Internet enabled
PC gives a broad new set of exciting applications.
In a nutshell, these are the most visible changes of the SDK,
SwinxsLink, and firmware released today:
SwinxsTalk:
[NEW] Implemented interface to delete a recording
[NEW] Added commands sound.check and sound.exists
[NEW] Added SwinxsTalk button.power.* command
[NEW] Added SwinxsTalk sound.volume.* command
SwinxsCoreTalk:
[NEW] DELETE input
[NEW] SND_EXISTS output
Emulator:
[FIX] Initialization boolean values.
[FIX] Implementation alway state in SwinxsTalk.
[FIX] Emulator logic with respect to set/val and equ.
[FIX] Allow "SILENCE" samples as the first in a sound.chain().
[NEW] Interface to Swinxs via SwinxsLink and HID.
[NEW] Added game design Guidelines.
[CHG] Make publishing to a Swinxs much faster in case of non-modified
files in a non-production setting. As a criterion, we take the last
modification stamp and file length.
Firmware:
[CHG] Sample voice recordings at 22 KHz (so these can be mixed with
background audio)
[NEW] Implemented Swinxs as an HID/MSC composite device
[NEW] Skip game in game menu if it needs a more recent firmware revision
(checks FIRMWARE in game.prp).
[NEW] When attached to PC, LED flashes red on read/write activity.
[FIX] Prevent flapping BAT_LOW.
[CHG] When voice recording starts, abort background audio (if it was
playing).
[FIX] Prevent crash on truncated wav-files.
[FIX] If foreground volume is changed, the background volume should be
recalculated too.
[FIX] If a background and foreground sample are started simultaneously,
only the background sample was played. Fixed.
[FIX] Fixed bug in sound player. On some samples Swinxs would crash.
SwinxsLink:
[NEW] Play audio samples directly from Swinxs.
[NEW] HID support:
- RFID tags and button events submitted to website and/or Emulator
(SDK)
- Set led color Swinxs via website and/or Emulatir (SDK)
- Flash Swinxs with no need to disconnect cable
- Set date/time accurate
[NEW] Support 64 bit Vista and Windows 7 for flashing new firmware.
You need to update your SwinxsLink, SwinxsSDK and firmware to take
advantage of all this.
As promised earlier, we are now going to put a real effort to develop a
Swinxs App-store. We want it to make it really easy for you to offer
your games to the Swinxs community, paid or for free.
So stay tuned !
Mark Ruys
Swinxs Inc
|
|
From: Mark R. <mar...@sw...> - 2009-11-10 13:57:01
|
Hi,
Something we had for a long time on our wish list finally came through:
access Swinxs as a HID device. Currently, as soon as Swinxs is connected
to a PC, it stalls running SwinxsTalk games and switches to the behavior
of a plain memory stick. There was no way to access Swinxs sensors or
actuators from the PC. Now we've added USB HID capacity to Swinxs, you
can do the following when Swinxs is attached to a PC:
- read out tags detected by Swinxs
- read out button presses
- program the LEDs
Although for the moment we have no real applications for Swinxs as a HID
device, SwinxsEmulator implements an interface of HID via named pipes to
SwinxsLink (client-server). So if you dock (using SwinxsLink) your
Swinxs and start the SwinxsEmulator, it will recognize Swinxs' buttons
and tags. In the future we hope to add other IO like playing audio by
Swinxs (Swinxs as a USB speaker). Off course Swinxs is intended for
disconnected (wireless) game play, but controlled by an Internet enabled
PC gives a broad new set of exciting applications.
In a nutshell, these are the most visible changes of the SDK,
SwinxsLink, and firmware released today:
SwinxsTalk:
[NEW] Implemented interface to delete a recording
[NEW] Added commands sound.check and sound.exists
[NEW] Added SwinxsTalk button.power.* command
[NEW] Added SwinxsTalk sound.volume.* command
SwinxsCoreTalk:
[NEW] DELETE input
[NEW] SND_EXISTS output
Emulator:
[FIX] Initialization boolean values.
[FIX] Implementation alway state in SwinxsTalk.
[FIX] Emulator logic with respect to set/val and equ.
[FIX] Allow "SILENCE" samples as the first in a sound.chain().
[NEW] Interface to Swinxs via SwinxsLink and HID.
[NEW] Added game design Guidelines.
[CHG] Make publishing to a Swinxs much faster in case of non-modified
files in a non-production setting. As a criterion, we take the last
modification stamp and file length.
Firmware:
[CHG] Sample voice recordings at 22 KHz (so these can be mixed with
background audio)
[NEW] Implemented Swinxs as an HID/MSC composite device
[NEW] Skip game in game menu if it needs a more recent firmware revision
(checks FIRMWARE in game.prp).
[NEW] When attached to PC, LED flashes red on read/write activity.
[FIX] Prevent flapping BAT_LOW.
[CHG] When voice recording starts, abort background audio (if it was
playing).
[FIX] Prevent crash on truncated wav-files.
[FIX] If foreground volume is changed, the background volume should be
recalculated too.
[FIX] If a background and foreground sample are started simultaneously,
only the background sample was played. Fixed.
[FIX] Fixed bug in sound player. On some samples Swinxs would crash.
SwinxsLink:
[NEW] Play audio samples directly from Swinxs.
[NEW] HID support:
- RFID tags and button events submitted to website and/or Emulator
(SDK)
- Set led color Swinxs via website and/or Emulatir (SDK)
- Flash Swinxs with no need to disconnect cable
- Set date/time accurate
[NEW] Support 64 bit Vista and Windows 7 for flashing new firmware.
You need to update your SwinxsLink, SwinxsSDK and firmware to take
advantage of all this.
As promised earlier, we are now going to put a real effort to develop a
Swinxs App-store. We want it to make it really easy for you to offer
your games to the Swinxs community, paid or for free.
So stay tuned !
Mark Ruys
Swinxs Inc
|
|
From: Mark R. <mar...@sw...> - 2009-07-16 19:58:29
|
Hi, Recently, we've made some significant improvements on the usability of the Swinxs SDK. Also, we rewrote some games in SwinxsTalk. Extensions to the Swinxs emulator: - Jukebox subsystem. See Swinxs Circle for an application of the sound.jukebox.* instructions. Of course, the documentation contains the specification in detail. - Reference card (as PDF), also available via the Help menu. - Start games directly from the Game menu (no need to use the Swinxs red-button-long interface anymore) - Quickly create games using templates (currently only a Hello World and a Dice game) - Instruction to set the color of the LED using HSV - Support fot Notepad++ (syntax high lighting) New games: - The following games are rewritten in SwinxsTalk: Swinxs Dash, Jukebox, Circel Swinxs, Fly Swatter. Quiz will follow soon. - Added Henktie Tenkie (a Dutch audio book). Furthermore, we're in the process of setting up a Wikipedia page shortly describing Swinxs and the SDK. Currently only in Dutch (http://nl.wikipedia.org/wiki/Swinxs). Feel free to contribute as the Wikipedia moderators are not convinced yet that these pages should stay! Best, Mark Ruys Swinxs BV |
|
From: Mark R. <mar...@sw...> - 2009-03-19 09:31:40
|
Hi,
Today we released a new SwinxsSDK. Most noticeable changes are:
* Reworked user interface: better graphics; bleep tags by dragging
the XS over Swinxs; move/shake Swinxs by drag&drop
* Implemented voice recording in SwinxsTalk (below I added a code
snippet how to write a simple game make your own recording)
Also note worthy is that we have ported the SwinxsLink to Mac OS X.
Although still in beta, it works fine. So Mac users can install games
onto their Swinxs without dual boot to Windows anymore!
For more information, downloads, etc, go to developers.swinxs.com.
Mark Ruys
Swinxs BV
PS: Here's how to implement voice recording in your games:
variables
{
const ST_WAIT = 100;
const ST_PLAY = 200;
const ST_RECORDING = 300;
const ID_SAMPLE = 10000;
}
machine
{
startup
{
sound.play("SOUND", 00001); // Explain the user interface
if ( ! button.green.down )
state.move(ST_WAIT);
}
state(ST_WAIT)
{
if ( ! sound.playing )
sound.off;
if ( button.green.short )
{
sound.off;
state.move(ST_PLAY);
}
if ( button.green.long )
{
sound.off;
sound.record.on(ID_SAMPLE); // Start recording
state.move(ST_RECORDING);
}
}
state(ST_PLAY)
{
if ( ! sound.playing )
{
sound.play("SOUND", ID_SAMPLE); // Play the recorded
sample
state.move(ST_WAIT);
}
}
state(ST_RECORDING)
{
if ( ! button.green.long )
{
sound.record.off;
state.move(ST_WAIT);
}
}
}
|
|
From: Mark R. <mar...@sw...> - 2009-02-02 08:46:37
|
Hi, Recently we exposed a lot of new activities with Swinxs. We think you'll be exited to hear about it. So that's why we took the liberty to add you to this low-volume mailing list. Let us know if you want to be removed. So what's new: 1) we have build a dedicated site for Swinxs game developers: http://developers.swinxs.com. Here you can find tutorials, videos, forum, etc; 2) we released new firmware for Swinxs; 3) we updated SwinxsLink; 4) we released a new SwinxsSDK. The SwinxsSDK contains new games written in SwinxsTalk. SwinxsTalk enables you to quickly write new games for your own Swinxs and others! The emulator will upload your game to the developers community within a few clicks! The latest Swinxs firmware has a few big enhancements: - Support up to 40 XS tags - Real time mixing of two audio streams - Access to persistent memory from within your game - Real time clock - Voice recordings by Swinxs With respect to new functionalities of SwinxsLink. The most important are probably the ability to add license free music in WMA or iTunes format. The latter is also known as AAC, M4A or MP4. Another useful feature is that music will be automatically normalized at the same volume level as other Swinxs audio samples (replay gain). We're anxious to hear from you! See you at developers.swinxs.com Mark Ruys Swinxs BV |
|
From: Mark R. <mar...@in...> - 2009-01-16 23:19:48
|
test + |
|
From: Mark R. <mar...@sw...> - 2009-01-16 23:19:47
|
test - |