I have been creating my own SH3F by merging SH3F files and found out the models were handled as follows:
- All assets are moved into the root and are renamed to match the model's name
- When a model has a .MTL file, a folder with the models name is created and the .MTL and .OBJ file are moved into that folder. The .PNG file used for the icon stays in the root.
Issue
The assets are not handled uniformly. If there is a MTL file the assets are split.
What I would do to fix and improve this:
- All assets should be renamed to match the model's name and put into a folder with same name.
- or you could use the following names for the individual models once they are in their own folder
object.obj / material.mtl / preview.png / texture1.png / texture2.jpg
- A folder for each category should be created and all models belonging to that category should be put in that category.
Furniture Library Editor - Version: v1.30
I have not tested the Textures Editor
Ticket moved from /p/sweethome3d/bugs/1123/
I don't consider this ticket as a bug, since it works. Maybe not as you expected, but still it works.