White textures appear greyish
An interior design application to draw house plans & arrange furniture
Brought to you by:
puybaret,
space-mushrooms
I uploaded a white brick texture into sweet home 3d and instead of appearing as a white color it appeared as a greyish color. I even compared the texture in the game to the texture before i put it into the game and the one before looked much brighter. If you could help with this issue that would be much appreciated. Thanks.
The white brick texture is actually not so white.
Download it, make it brighter with an image editor and import it in Sweet Home 3D.
Well i went into photoshop and made the texture as white as possible and imported it and it does not make any difference.
This looks related to http://sourceforge.net/p/sweethome3d/bugs/445/
I'm also seeing this "problem".
I succeeded in makeing one wall white, while the others remain gray even though the color dialog shows white.
In the first comment of the other issue you mention that it would be hard to see volume when the walls are exactly the same color. But when there are windows and some furniture ... seeing volume should be possible.
Hello guys,
I have found a strange behaviour which may relates to this issue.
If you split a wall and colorize one half of it and you creates a png with the same color and use as texture for the other half, the texured half will be much darker.
My plan was to use this trick to partially tile a room, but it doesn't look good.
Best regards,
Gabor
Last edit: Gabor 2015-04-17
Hello, this problem is still actual.
Did anyone find a solution?
It's quite frustrating
If it was all white, you wouldn't distinguish volumes anymore.
If you want a brighter image, increase Light brightness in the 3D modification dialog box displayed by the 3D view > Modify 3D view menu item.
This is actually not a bug. I'm closing it.
I think i'ts a bug.
Increasing Light Brightness doesn't change a thing.
In my opinion white should be white, maybe a little darker but either way white, not this grey/blue.
Anyway thanks for this great software, apart from this problem it works really nice.
I have investigated some time 2 years ago to solve the problem. As long as I remember the root cause is that the solid colored objects get the same ambient light color as the color itself, but if you use textures, there is a different ambient light color. I was not able to fix this bug, but if I set the ambient color for solid colors and textures, they looked exactly the same.
However I was not able to make a working patch, so I made a simple workaround: use a 1x1 px bitmap as a texture instead of solid colors.
If you use the this solution, everything will be darker, but the same color :)
Last edit: Gabor 2017-02-06