SharpVectorGraphics (aka SVG#), the C# SVG implementation has released a new alpha version available at https://sourceforge.net/project/showfiles.php?group_id=46621. Some of the new features and enhancements from v0.3.1 include:
Interactivity
Events
Rendering Updates
Rendering to HDC
Scripting
Source Code Reorganization
Improved <use> support
Improved Coordinate Handling
*Warning: This project now contains unsafe code blocks to support image transparency and hit testing, additionally, security models for scripting support is still under development. This release is fairly complete for single-pass rendering, however scripting and interactivity updates will demonstrate bugs in masking and invalidation. Please give it a try and report findings to the svgdomcsharp-developers mailing list on the https://sourceforge.net/projects/svgdomcsharp/
We just released version 0.3 of SharpVectorGraphics. This release has tons of new thing as well as a few hundred minor fixes. Enjoy
SharpVectorGraphics version 0.2.4 has just been released. This updated comes with gzip, marker, symbol, external SVG images support and much more. Find the details in the change log.
I've done a serious cleaning in the CVS. Make sure you prune directories when checking out or you will get a lot of old empty directories. But otherwise it should look good now.
Also, the first test suite results for SVG# is up at W3C (http://www.w3.org/Graphics/SVG/Test/20021115/matrix.html). Now, wanna help getting rid of those "FAIL" boxes? Wanna beat Batik to get the first "all-green" column? Email me at niklas@protocol7.com :-)
Re-released to files for our 0.2 version that in some mysterious way got lost frn SourceForge.
0.3 should be coming pretty soon