Update of /cvsroot/svgdomcsharp/SharpVectorGraphics/src/SharpVectorRenderingEngine/SharpVectors/Renderer/Gdi/Paint
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv1906/src/SharpVectorRenderingEngine/SharpVectors/Renderer/Gdi/Paint
Modified Files:
GradientPaintServer.cs
Log Message:
Project wide fixes to eliminate obsolete NUnit calls, minor test related fixes
Index: GradientPaintServer.cs
===================================================================
RCS file: /cvsroot/svgdomcsharp/SharpVectorGraphics/src/SharpVectorRenderingEngine/SharpVectors/Renderer/Gdi/Paint/GradientPaintServer.cs,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- GradientPaintServer.cs 11 Sep 2005 18:26:09 -0000 1.5
+++ GradientPaintServer.cs 20 Nov 2005 20:42:23 -0000 1.6
@@ -114,9 +114,9 @@
float fEffectiveTop = fTop;
float fEffectiveBottom = fBottom;
- if(res.GradientUnits.AnimVal.Equals(SvgUnitType.ObjectBoundingBox) && !bForceUserSpaceOnUse)
+ if(res.GradientUnits.AnimVal.Equals((ushort)SvgUnitType.ObjectBoundingBox) && !bForceUserSpaceOnUse)
{
- if(res.SpreadMethod.AnimVal.Equals(SvgSpreadMethod.Pad))
+ if(res.SpreadMethod.AnimVal.Equals((ushort)SvgSpreadMethod.Pad))
{
fEffectiveRight = bounds.Right;
fEffectiveLeft = bounds.Left;
@@ -169,9 +169,9 @@
float[] adjpositions = null;
getColorsAndPositions(stops, ref adjpositions, ref adjcolors);
- if(res.GradientUnits.AnimVal.Equals(SvgUnitType.ObjectBoundingBox) && !bForceUserSpaceOnUse)
+ if(res.GradientUnits.AnimVal.Equals((ushort)SvgUnitType.ObjectBoundingBox) && !bForceUserSpaceOnUse)
{
- if(res.SpreadMethod.AnimVal.Equals(SvgSpreadMethod.Pad))
+ if(res.SpreadMethod.AnimVal.Equals((ushort)SvgSpreadMethod.Pad))
{
for(int i=0;i<adjpositions.Length;i++)
{
@@ -229,15 +229,15 @@
brush.InterpolationColors = cb;
- if(res.SpreadMethod.AnimVal.Equals(SvgSpreadMethod.Reflect))
+ if(res.SpreadMethod.AnimVal.Equals((ushort)SvgSpreadMethod.Reflect))
{
brush.WrapMode = WrapMode.TileFlipXY;
}
- else if(res.SpreadMethod.AnimVal.Equals(SvgSpreadMethod.Repeat))
+ else if(res.SpreadMethod.AnimVal.Equals((ushort)SvgSpreadMethod.Repeat))
{
brush.WrapMode = WrapMode.Tile;
}
- else if(res.SpreadMethod.AnimVal.Equals(SvgSpreadMethod.Pad))
+ else if(res.SpreadMethod.AnimVal.Equals((ushort)SvgSpreadMethod.Pad))
{
brush.WrapMode = WrapMode.Tile;
}
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