From: Lauri K. <ca...@gm...> - 2013-07-24 21:28:28
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Hi, Enumerating the other options than fixing the models, since I forgot to do that in the previous mail. - don't use normals Every such SSAO implementation has much worse artifacts, as they cannot detect areas that should not be occluded. - generate the normals from the depth This would triple the cost of an already heavy shader. I'm not aware of any breaking technique that would solve this issue, but if one exists, please do share. - Lauri |