From: Yasin G. <yas...@gm...> - 2013-07-07 15:55:03
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Hi, riffer. This is a long shot, but go to your video settings and check whether 'minimal race gui' is checked or not. If it is checked, stk won't use the race_gui class, it uses the minimal_race_gui class. This has been modified recently, but hasn't been applied to the soccer branch. Uncheck it if you found it checked. Please let me know of a time you'll be available in tomorrow, so we can collaborate more. I'm sorry I have been absent those past two days, and today, but I'll be back tomorrow. Kindest regards, Yasin On Sat, Jul 6, 2013 at 9:54 PM, Riffer Brandon Dahl <sup...@gm...>wrote: > So I've been messing with the race_gui.cpp, especially with the drawGlobalTimer() > function. However, every time I change something, it doesn't seem to change > anything in the game. What I'm trying to do is draw numbers in the top and > left corners of the screen and put the timer in the middle. I changed the > value of the dist_from_right variable in drawGlobalTimer() but it doesn't > change the position and changing the values of the SColor doesn't change > the color of anything. Do you know why nothing is changing? > > > On Fri, Jul 5, 2013 at 7:23 PM, Joerg Henrichs <jo...@lu...> wrote: > >> Hi, >> >> > My sourceforge username is realriffer. I just want to confirm that i >> > have to checkout the branch you just gave me, correct? Is it simply a >> Yes, or if you have already checked out our trunk, you can do an >> svn switch >> http://svn.code.sf.net/p/supertuxkart/code/main/branches/soccer . >> >> You should have write permission now. >> >> > duplication of the code that we are free to change specifically for the >> > soccer mode that you eventually will merge later? >> Yes, do with it what you want ;) Kind of ;) >> >> Once you are finished, we can easily have a look and merge it in our >> trunk. >> >> Cheers, >> Joerg >> >> >> >> > >> > >> > On Wed, Jul 3, 2013 at 7:20 PM, Joerg Henrichs <jo...@lu... >> > <mailto:jo...@lu...>> wrote: >> > >> > Hi, >> > >> > we are in the lucky position that yasin is back who also wants to >> work >> > on the soccer mode. Since there is enough to be done for two (we >> move >> > our target from 'acceptable' to 'good' ;) ), I've created a branch: >> > http://svn.code.sf.net/p/supertuxkart/code/main/branches/soccer >> > >> > Could you give me your source forge name, then I'll give you write >> > permission. Just make sure to synchronise with yasin to avoid code >> > duplication. >> > >> > Cheers, >> > Joerg >> > >> > >> > >> > On 03/07/13 15:31, Riffer Brandon Dahl wrote: >> > > Thanks guys for the info. I've had a look and read through all >> > the files >> > > you guys suggested except for the setHashMeshName() function >> which I >> > > will look into once I can get the scoring to work. I have two >> > questions >> > > at the moment. First of all, how do you get the timer >> > https://github.com/clbr/stk.gitto be in the top >> > > right corner once soccer mode initiates. Where is the code that >> > puts the >> > > location of the timer. Knowing this may help me to implement a >> visual >> > > scoring tracker. Also, I was looking at the SoccerWorld::update >> > function >> > > and was wondering what the float dt represented. I'm also >> slightly >> > > confused about the call to WorldWithRank::update. I explored the >> > > WorldWithRank.hpp and .cpp files and couldn't find a call to that >> > > method. Where can I find the code to which that function calls. >> > > >> > > Thanks, >> > > Riffer >> > > >> > > >> > > On Sun, Jun 30, 2013 at 8:27 PM, Joerg Henrichs < >> jo...@lu... >> > <mailto:jo...@lu...> >> > > <mailto:jo...@lu... <mailto:jo...@lu...>>> wrote: >> > > >> > > Hi, >> > > >> > > ... >> > > > About putting markers above the players, it's one of the >> > > possibilities. >> > > > You need a Blender model that you export to .b3d, and I >> > think you >> > > could >> > > > use hiker's hat system for that (look at >> > > KartModel::setHatMeshName() and >> > > > others). I don't think it can work for 2 different 3D >> > models for now, >> > > > but it can certainly be extended for that. >> > > I think (though I didn't check the code) that you should be >> > able to >> > > attach different hat meshes to a kart. >> > > >> > > On the other hand, I think this is not that much of an issue >> > for now - >> > > after all there are at most 4 karts, i.e. you and a >> > team-mate, so you >> > > only have to remember one other kart. Of course, this needs >> > to be fixed, >> > > but for 0.8.1 we could get away with something simpler. >> > > >> > > Cheers, >> > > Joerg >> > > >> > > >> > >> ------------------------------------------------------------------------------ >> > > This SF.net email is sponsored by Windows: >> > > >> > > Build for Windows Store. >> > > >> > > http://p.sf.net/sfu/windows-dev2dev >> > > _______________________________________________ >> > > Supertuxkart-devel mailing list >> > > Sup...@li... >> > <mailto:Sup...@li...> >> > > <mailto:Sup...@li... >> > <mailto:Sup...@li...>> >> > > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel >> > > >> > > >> > > >> > > >> > > >> > >> ------------------------------------------------------------------------------ >> > > This SF.net email is sponsored by Windows: >> > > >> > > Build for Windows Store. >> > > >> > > http://p.sf.net/sfu/windows-dev2dev >> > > >> > > >> > > >> > > _______________________________________________ >> > > Supertuxkart-devel mailing list >> > > Sup...@li... >> > <mailto:Sup...@li...> >> > > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel >> > >> > >> > >> ------------------------------------------------------------------------------ >> > This SF.net email is sponsored by Windows: >> > >> > Build for Windows Store. >> > >> > http://p.sf.net/sfu/windows-dev2dev >> > _______________________________________________ >> > Supertuxkart-devel mailing list >> > Sup...@li... >> > <mailto:Sup...@li...> >> > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel >> > >> > >> > >> > >> > >> ------------------------------------------------------------------------------ >> > This SF.net email is sponsored by Windows: >> > >> > Build for Windows Store. >> > >> > http://p.sf.net/sfu/windows-dev2dev >> > >> > >> > >> > _______________________________________________ >> > Supertuxkart-devel mailing list >> > Sup...@li... >> > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel >> > >> >> >> >> ------------------------------------------------------------------------------ >> This SF.net email is sponsored by Windows: >> >> Build for Windows Store. >> >> http://p.sf.net/sfu/windows-dev2dev >> _______________________________________________ >> Supertuxkart-devel mailing list >> Sup...@li... >> https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel >> > > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Windows: > > Build for Windows Store. > > http://p.sf.net/sfu/windows-dev2dev > _______________________________________________ > Supertuxkart-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel > > |