From: mohamed o. <mo...@ho...> - 2012-11-21 14:30:50
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what i mean by getting a minmap is i would like to see a map of the road > From: sup...@li... > Subject: Supertuxkart-devel Digest, Vol 64, Issue 5 > To: sup...@li... > Date: Wed, 21 Nov 2012 06:26:15 +0000 > > Send Supertuxkart-devel mailing list submissions to > sup...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel > or, via email, send a message with subject or body 'help' to > sup...@li... > > You can reach the person managing the list at > sup...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Supertuxkart-devel digest..." > > > Today's Topics: > > 1. Re: The bomb texture (Magne Djupvik) > 2. help (mohamed obsiye) > 3. Re: help (mmg) > 4. Re: help (sam...@gm...) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 19 Nov 2012 10:24:37 +0100 > From: Magne Djupvik <ma...@gm...> > Subject: Re: [Supertuxkart-devel] The bomb texture > To: sup...@li... > Message-ID: <50A...@gm...> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > > Hi, > > ma...@gm... (2012-11-18 at 0354.55 +0100): > >>> They could had sent a mail to the list... but did they? Or a direct > >>> mail, after all it was not just included, it replaced something. Just > >>> because I can not stay on IRC it doesn't mean I gave up STK. > >> Just a quick comment on this: you honestly think we should personally > >> contact anyone who's ever contributed something to the game, justifying > >> why we replaced something of theirs?? Surely you jest. > > It would be a nice courtesy, if someone still reports bugs or fixes > > small problems in SVN, those clues point that it's not someone that > > will be hard to reach or not caring anymore. > > > > In any case a mail to the list would be an easy thing. It was exactly > > what was asked about this time, right? Drop by IRC or list, discuss as > > team. > > > > But not as it was done in February, no mails and when I asked on IRC I > > got things like "people on the forum seemed to like the new texture" > > and "I didn't want to piss the guy though, he might provide other more > > useful textures later ^^". > > > > So if the policy is that anything can change at any time, ignoring any > > kind present or past relation to the code / assets / etc involved, or > > the qualities of old vs new, it would be nice to have it clear for > > future cases. And no, before you ask, I am not jesting about that > > either. > Look, we value your contributions, but there is a major difference in > play here. Auria is one of our two project leaders, and reverting > commits of a major contributor like her shows you care more about what > you think than how the team works. It sets a very bad precedent if she > has to justify herself to someone we only know is still around due to > his ongoing war on svn exec properties, rather than the other way > around. Would you rather let anyone with svn write privileges start > commit-wars like you did, which will create a very hostile and > destructive environment, or would you like project leaders to spend time > asking on the mailing list/forums whenever they want to replace > something, which will ensure nobody gets their toes stepped on, but also > makes development happen at a glacial pace? > > Specifically in this case, I didn't really see the need to replace the > bomb texture, but at the same time I liked the silver clock better than > the old one. The new dynamite seems overly dark in my opinion, so if I > had my will, the texture would be the same as before, just with the > clock changed from light blue to silver. But that decision is not mine > to make, so I'll state my opinion here, and leave that to Auria and > hiker, like you should have done in the first place. In other words, > feel free to argue your case, and I encourage you to continue to do so, > because your complaints are at least partially valid. But please > recognize that even though you may be completely right that this was not > for the betterment of STK, you don't have the right to simply revert > changes made by others, especially when some sort of consensus (of those > who seemed to be around) was already made, and the committer contributes > more to the game than what you have done. > > > > ------------------------------ > > Message: 2 > Date: Mon, 19 Nov 2012 17:17:09 +0000 > From: mohamed obsiye <mo...@ho...> > Subject: [Supertuxkart-devel] help > To: <sup...@li...> > Message-ID: <BAY...@ph...l> > Content-Type: text/plain; charset="iso-8859-1" > > > > > hi > I have downloaded the game about 2 weeks ago its a good game I enjoy playing it and unlocking the tracks but at the Snow Peak track when I go off the track the blue bird do not show up to get me back on the track > So I have to restart the Snow Peak track, can you tell me why this is the case > And is it possible to get a minimap of the track on your screen?? > let me know please > > > > > From: sup...@li... > > Subject: Supertuxkart-devel Digest, Vol 64, Issue 3 > > To: sup...@li... > > Date: Sun, 18 Nov 2012 02:17:03 +0000 > > > > Send Supertuxkart-devel mailing list submissions to > > sup...@li... > > > > To subscribe or unsubscribe via the World Wide Web, visit > > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel > > or, via email, send a message with subject or body 'help' to > > sup...@li... > > > > You can reach the person managing the list at > > sup...@li... > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of Supertuxkart-devel digest..." > > > > > > Today's Topics: > > > > 1. Re: The bomb texture (Mini Bjorn) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Sat, 17 Nov 2012 23:48:01 +0100 > > From: Mini Bjorn <mbj...@us...> > > Subject: Re: [Supertuxkart-devel] The bomb texture > > To: sup...@li... > > Message-ID: <201...@fo...ttleship> > > Content-Type: text/plain; charset="us-ascii" > > > > Hi, > > aur...@gm... (2012-11-16 at 2000.33 -0500): > > > IMO this is a moot point. STK is cartoonish in mood, but we > > > frequently use photographs for textures. A good example is > > > a the mansion track, it mostly uses photographs as texture > > > and yet feels cartoonish. I think that's no problem with the > > > style of STK > > > > Style matters, STK should aim at a consistent look. Some of those > > photos have been touched up, and others not, and the result is more > > like a collage, with issues covered up by the general darkness (just > > like Quake solved the limited bit depths the hardware allowed then). > > > > > > It also looks dirty when put against other things in the game. STK > > > > colors tend to be brighter and cleaner in general and have a less > > > > extreme contrast inside each zone, with smoother transitions and > > > > simpler textures. More like what you can see in toys (or that other > > > > kart game we all know about) than in a Quake game. > > > Maybe, maybe not, I'm not convinced by that alone ;) > > > > Then better not start talking about palette, silhouette and subforms, > > mood or similar concepts; it sounds more and more that would be > > wasting time. > > > > ... > > > > Adding more and more overcomplicates the task and leaves edge > > > > mismatches where UV islands meet (tedious to fix, see Mozilla...), > > > the seams are IMO not very visible from the game even > > > with the new texture. I can't spot them so IMO this is moot. > > > > See attached picture, they are visible in game when you steer (Hiker > > photos use different resolutions and ignore that the item "moves"). > > The old one has matching seams, the other not. You can also see the > > rims edge in the stick edges. The shading issue is also clear near > > there, cylinders covered by others should be dark, not bright; so much > > the parts look a 2D paste instead of a 3D integrated thing. > > > > The old one goes for a "quick to read" look, the new one looks > > overcrowded. > > > > > > And worst of all, the shading and scale is wrong. No matter what style > > > > you pick, that is not nice for any UV model. Shadow and texture > > > > pattern are not to be dropped over the model without paying attention > > > > to where or how big they are, they must match the geometry (sticks > > > > form 2 groups of 3 and they have more resolution along one axis) and > > > > intented lighting, even if that means distorting them in 2D, because > > > > they have to look non distorted in 3D. > > > Sorry, I'm a developer, not an artist, so I don't quite see all of > > > what you see. > > > > You excuse yourself for not being an artists and at the same time you > > can say what artistic factors are OK or non-important. How does that > > work? > > > > > > So again, we should use the old one. The texture should had been > > > > reviewed before the first change and any promises; specially as it was > > > > replacing a thing that could had been considered "done", not adding > > > > something new to fill an urgent need. > > > It *was* reviewed before it was first included. But it was reviewed > > > by the people that were there at the time of the review, and the > > > people that were there at the time of the review found the new > > > texture better. > > > > They could had sent a mail to the list... but did they? Or a direct > > mail, after all it was not just included, it replaced something. Just > > because I can not stay on IRC it doesn't mean I gave up STK. > > > > Cheers, > > Minibjorn > > > > -------------- next part -------------- > > A non-text attachment was scrubbed... > > Name: stk-bombs.png > > Type: image/png > > Size: 68962 bytes > > Desc: not available > > > > ------------------------------ > > > > ------------------------------------------------------------------------------ > > Monitor your physical, virtual and cloud infrastructure from a single > > web console. Get in-depth insight into apps, servers, databases, vmware, > > SAP, cloud infrastructure, etc. Download 30-day Free Trial. > > Pricing starts from $795 for 25 servers or applications! > > http://p.sf.net/sfu/zoho_dev2dev_nov > > > > ------------------------------ > > > > _______________________________________________ > > Supertuxkart-devel mailing list > > Sup...@li... > > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel > > > > > > End of Supertuxkart-devel Digest, Vol 64, Issue 3 > > ************************************************* > > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > Message: 3 > Date: Tue, 20 Nov 2012 21:04:00 -0500 > From: mmg <aur...@gm...> > Subject: Re: [Supertuxkart-devel] help > To: sup...@li..., mo...@ho... > Message-ID: <50A...@gm...> > Content-Type: text/plain; charset="iso-8859-1" > > Hi, > > indeed we should add auto-rescue to this track. Meanwhile however, you > can use ther escue key on your > keyboard (check options to know which key it is) > > -- Auria > > > hi > > I have downloaded the game about 2 weeks ago its a good game I enjoy > > playing it and > > unlocking the tracks but at the Snow Peak track when I go off the > > track the blue bird do not show up to get me back on the track > > So I have to restart the Snow Peak track, can you tell me why this is > > the case > > And is it possible to get a minimap of the track on your screen?? > > > > let me know please > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > Message: 4 > Date: Wed, 21 Nov 2012 07:26:07 +0100 > From: "sam...@gm..." <sam...@gm...> > Subject: Re: [Supertuxkart-devel] help > To: sup...@li... > Message-ID: > <CAK...@ma...> > Content-Type: text/plain; charset="iso-8859-1" > > Witch version have you ? The alpha ? > I have already corrected this bug in the svn version. So now karts are > rescued when they go off. > > What do you mean by to get a minimap of the track ? > > - sam > Le 21 nov. 2012 03:04, "mmg" <aur...@gm...> a ?crit : > > > Hi, > > > > indeed we should add auto-rescue to this track. Meanwhile however, you can > > use ther escue key on your > > keyboard (check options to know which key it is) > > > > -- Auria > > > > hi > > I have downloaded the game about 2 weeks ago its a good game I enjoy > > playing it and > > unlocking the tracks but at the Snow Peak track when I go off the track > > the blue bird do not show up to get me back on the track > > So I have to restart the Snow Peak track, can you tell me why this is the > > case > > And is it possible to get a minimap of the track on your screen?? > > > > let me know please > > > > > > > > > > ------------------------------------------------------------------------------ > > Monitor your physical, virtual and cloud infrastructure from a single > > web console. Get in-depth insight into apps, servers, databases, vmware, > > SAP, cloud infrastructure, etc. Download 30-day Free Trial. > > Pricing starts from $795 for 25 servers or applications! > > http://p.sf.net/sfu/zoho_dev2dev_nov > > _______________________________________________ > > Supertuxkart-devel mailing list > > Sup...@li... > > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > ------------------------------------------------------------------------------ > Monitor your physical, virtual and cloud infrastructure from a single > web console. Get in-depth insight into apps, servers, databases, vmware, > SAP, cloud infrastructure, etc. Download 30-day Free Trial. > Pricing starts from $795 for 25 servers or applications! > http://p.sf.net/sfu/zoho_dev2dev_nov > > ------------------------------ > > _______________________________________________ > Supertuxkart-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel > > > End of Supertuxkart-devel Digest, Vol 64, Issue 5 > ************************************************* |