From: <au...@us...> - 2011-04-01 14:48:31
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Revision: 8175 http://supertuxkart.svn.sourceforge.net/supertuxkart/?rev=8175&view=rev Author: auria Date: 2011-04-01 14:48:25 +0000 (Fri, 01 Apr 2011) Log Message: ----------- Remove outdated TODOs + fix typo Modified Paths: -------------- main/trunk/src/guiengine/skin.hpp main/trunk/src/modes/world.hpp Modified: main/trunk/src/guiengine/skin.hpp =================================================================== --- main/trunk/src/guiengine/skin.hpp 2011-04-01 14:41:18 UTC (rev 8174) +++ main/trunk/src/guiengine/skin.hpp 2011-04-01 14:48:25 UTC (rev 8175) @@ -83,7 +83,7 @@ \endcode The center border will be stretched in all directions. The 4 corners will not stretch at all. - Horizontal borders will stretch horizontally, verticallt borders will stretch vertically. + Horizontal borders will stretch horizontally, vertical borders will stretch vertically. Use properties left_border="X" right_border="X" top_border="X" bottom_border="X" to specify the size of each border in pixels (setting all borders to '0' makes the whole image scaled). Modified: main/trunk/src/modes/world.hpp =================================================================== --- main/trunk/src/modes/world.hpp 2011-04-01 14:41:18 UTC (rev 8174) +++ main/trunk/src/modes/world.hpp 2011-04-01 14:48:25 UTC (rev 8175) @@ -50,31 +50,6 @@ * Special game modes (e.g. follow the leader) are currently integrated in * this world, see e.g. updateRaceStatus where the world clock behaviour * is handled differently to create the count down. - * \todo The different game modes should be implemented more cleanly (instead - * of being handled by if statements all over the place). E.g. world - * could become a base class, from which the following classes are - * created: - * - LapCountingWorld:World Adds lap counting to the world - * - TimeTrialWorld:LapCountingWorld Creates a world for time trial - * mode. - * - CrazyRaceWorld:LapCountingWorld Creates a world for crazy race - * (currently called quick race). - * - FollowLeaderWorld:World Creates the follow the leader mode. - * - TagWorld:World Multi-player 'tag' like game. - * Of course, other designs are possible (e.g. a mode-specific object could - * be passed into the world constructor, and world just calls functions in - * this object. - * \todo The handling of the FollowTheLeader mode should probably be changed - * as well. Currently the leader kart is a normal AI kart (so it is - * included in the number of karts selected), and this causes some - * unnecessary handling of special cases everywhere (e.g. score - * counting will subtract one from the rank, since the kart on position - * 1 is the leader and does not score points, and the kart on position - * 2 should get the points for a kart on position 1 etc). With a - * special world for the FTL mode this could be handled better: - * creating a special kart type (see RaceManager::KartType), scoring - * would be done in the mode specific world (instead of in the - * RaceManager). * \ingroup modes */ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |