From: Joerg H. <jo...@lu...> - 2009-06-11 04:28:49
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Hi, >> Porting the in-game gui sounds like it would end up half done until >> the resizing issues are solved. > Not really; current issues are only about the visual quality, not about > feature. i.e. you could do it all, > only scaled images would look ugly. But that could easily be fixed for > the entire game with a few lines > when the next version of irrLicht is out. I agree, the scaling issue is most likely entirely handled inside of irrlicht, so no change required for us (perhaps an additional call to trigger high quality scaling or so??). And at this stage I can't see anyone working on this soon, and it would be nice to have :) I can try to update the wiki with the details about the drivelines replacement. >> So, the things left are: >> >> 1 - Improve font support >> 2 - Replacing lisp with xml >> 3 - Converting media formats >> 4 - Player-to-device association model and split-screen >> 5 - Locking and challenges screen >> 6 - In game screens >> >> and I'll tackle them in that order till time runs out. Not sure if we need an irrlicht improvement for font support - I think the irrlicht font tool is not able to create vector fonts atm (even though they are apparently supported by irrlicht). If you are working on irrlicht, drop me a line first (esp. for the stk_config files there is a bit of an issue with the comments, and keeping the xml files 'short'). Cheers, Joerg |