From: <chz...@ba...> - 2008-05-22 04:37:48
|
Hi, a new icon without 0.5 :) Xeno Joerg Henrichs schrieb: > Hi all, > > I think it's time to think about finally doing the 0.5 release. > Feedback we had so far was amazingly good (imho). While we were thinking of > calling it a minor release, many people commented that this version is a > significant improvement :) > > What do we still have to do: > 1) Improve the icon. There is Xeno's or Auria's icon (see earlier thread). > Xeno's icons would need to be fixed up to avoid empty pixels, and it's > more 'real' looking, while Auria's icon is the current model. > Which one should we use? > > 2) Add the new crescent moon track (and remove the old one) > I think Auria was going to do this, right? > > 3) Star track > I don't know how much time Paul needs to fix the startrack. I'd suspect > that we should wait for the next release, but if the track would be > ready to go in a day or two we could use it. > If we stick with the old track: can we either fix or remove the invisible > wall (see youtube video)? > > 4) Based on feedback it was recommended that we should make GP available > without unlocking, since this is considered to be a 'basic' mode (after > all, that's what you get with MK). > I am neutral, both is fine with me. Opinions? > One option would be to not lock the GP, and use the challenge to lock > the new Crescent Moon track. But I am not sure about the dependencies :) > > 5) Based on feedback: explosion slow down the system > I can't really see this on my systems, I am not sure that there is an > easy way to fix this, and the FPS rate was improved when vsync was > disabled (though I don't know why). Also, it might be possible to improve > this by reducing maximum fps rate from 120 to 60 (??) > I'd suggest to leave this the way it is, and if this turns out to be > a problem for more people, handle it later. Considering that there was > only one complain about this, I'd think that it's mostly acceptable. > > 6) Someone mentioned that music for the city track isn't as well suited as > the previous one. Should we use the PenguinParty elsewhere? > > 7) There are some menu issues, mainly with translations, e.g. > http://forum.freegamedev.net/index.php?t=getfile&id=774&S=12359544a004f0e86d0c49105783046d > I think the main problem is that the name of some tracks in some languages > (e.g.Italian) are too long, and therefore not fully visible. I think that > can be fixed by adding a \n in the translation. But the other problem > is that the menu widgets don't always have the same width (see > screenshot) - and this happens e.g. with the main menu as well (use nl_NL > to see this). Coz, is this easy to fix? > > That's all I can think of - am I missing anything? > > Cheers, > Joerg > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Supertuxkart-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel > > > |