From: Josh M D. <jpe...@cl...> - 2008-02-27 20:06:49
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It still won't load the wav file, why does stk use wave files anyway, now that it supports ogg shouldn't it us ogg for everything? Is there a way to play the file directly with alut. Your instructions for installing openal are a little confusing, you mention openal.dylib & and then libopenal.dylib. On Feb 27, 2008, at 7:51 AM, M Gagnon wrote: >> Yes, it's there. i get the same error when I run it from the source >> directory. i delete an old alut header I found in /usr/include, >> recompile alut, then stk and this error is still there! The wav >> file isn't corrupt, because i can open it. I don't know what it >> could be. I even deleted openal.framework and replaced it with a new >> one I also switched to a stable branch of openal! and yes I did >> wright a new openal.pc file. > > Okay. (scratches head) > did you build in order? I mean, build openal.dylib first, then install > it, then build alut, making sure it links against your new OpenAL > instalaltion? then make sure STK links again the two right ones. > perhaps > check with otool -L that everything links against each other correctly > > othewise i really don't know :( > > ---------------------------------------------------------------------- > --- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Supertuxkart-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel |