From: <hik...@us...> - 2008-02-25 03:24:06
|
Revision: 1590 http://supertuxkart.svn.sourceforge.net/supertuxkart/?rev=1590&view=rev Author: hikerstk Date: 2008-02-24 19:24:02 -0800 (Sun, 24 Feb 2008) Log Message: ----------- 1) Replaced all references to berlios with sourceforge. 2) Fixed the manual (added new key bindings for jump and look back, improved layout, added picture for description of race interface. (see r1589 on 0.4rc1 branch). Modified Paths: -------------- trunk/supertuxkart/INSTALL trunk/supertuxkart/README.macosx trunk/supertuxkart/TODO trunk/supertuxkart/doc/players_manual/manual.html Added Paths: ----------- trunk/supertuxkart/doc/players_manual/sshot-islandtrack.jpg Modified: trunk/supertuxkart/INSTALL =================================================================== --- trunk/supertuxkart/INSTALL 2008-02-25 03:17:54 UTC (rev 1589) +++ trunk/supertuxkart/INSTALL 2008-02-25 03:24:02 UTC (rev 1590) @@ -48,7 +48,7 @@ libglu1-mesa-dev subversion autoconf automake1.9 g++ gcc do a: -$ svn checkout svn://svn.berlios.de/supertuxkart/trunk +$ svn checkout http://supertuxkart.svn.sourceforge.net/svnroot/supertuxkart/trunk/supertuxkart then: $ cd trunk @@ -72,7 +72,7 @@ You should check the SuperTuxKart wiki at: - http://supertuxkart.berlios.de/wiki +http://supertuxkart.sourceforge.net/ Also, the most common (by FAR) reason for problems is that your OpenGL/Mesa Modified: trunk/supertuxkart/README.macosx =================================================================== --- trunk/supertuxkart/README.macosx 2008-02-25 03:17:54 UTC (rev 1589) +++ trunk/supertuxkart/README.macosx 2008-02-25 03:24:02 UTC (rev 1590) @@ -413,7 +413,7 @@ e.g.: chmod 744 buildUB.sh -3. Download SuperTuxKart-Source from "http://developer.berlios.de/project/showfiles.php?group_id=2765". +3. Download SuperTuxKart-Source from "http://sourceforge.net/project/showfiles.php?group_id=202302". 4. Go in the folder SuperTuxKart. Modified: trunk/supertuxkart/TODO =================================================================== --- trunk/supertuxkart/TODO 2008-02-25 03:17:54 UTC (rev 1589) +++ trunk/supertuxkart/TODO 2008-02-25 03:24:02 UTC (rev 1590) @@ -33,7 +33,7 @@ If you want to help the SuperTuxKart - Project, please contact us on the email list: - sup...@li... + sup...@li... Thanks in advance! The SuperTuxKart-Team Modified: trunk/supertuxkart/doc/players_manual/manual.html =================================================================== --- trunk/supertuxkart/doc/players_manual/manual.html 2008-02-25 03:17:54 UTC (rev 1589) +++ trunk/supertuxkart/doc/players_manual/manual.html 2008-02-25 03:24:02 UTC (rev 1590) @@ -11,14 +11,19 @@ <br> <big><span style="font-weight: bold;">Introduction</span></big><br> <br> -SuperTuxKart (abbreviated STK) is a kart racing game, based on<br> -Steve Baker's TuxKart (<a href="http://tuxkart.sourceforge.net">http://tuxkart.sourceforge.net</a>). It was<br> +SuperTuxKart (abbreviated STK) is a fun kart racing game, focusing on <br> +fun and not on realistic physics. You can find more details on<br> +<a href="http://supertuxkart.sourceforge.net">http://supertuxkart.sourceforge.net</a><br> + +It was originally based on Steve Baker's TuxKart (<a href="http://tuxkart.sourceforge.net">http://tuxkart.sourceforge.net</a>),<br> +but by now has developed a life on its own. It was<br> picked up by the Linux Game Tome (<a href="http://www.happypenguin.org">http://www.happypenguin.org</a>)<br> Game of the Month project and got a big overhaul during this time,<br> but was left in an unfinished state.<br> <br> -A new set of maintainers, namely hiker & coz, took over in 2006.<br> -You can find more details on <a href="http://supertuxkart.berlios.de">http://supertuxkart.berlios.de</a><br> +A new set of maintainers, namely hiker & coz, took over in 2006, <br> +and since then three official versions (0.2, 0.3, and 0.4) have been released.<br> + <br> <img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br> <br> @@ -49,21 +54,14 @@ SDL 1.2<br> <a href="http://www.libsdl.org">http://www.libsdl.org</a><br> <br> -OpenAL (optional, requires ALUT, MikMod)<br> +OpenAL<br> <a href="http://www.openal.org">http://www.openal.org</a><br> <br> -ALUT (optional, requires OpenAL, MikMod)<br> +ALUT<br> <a href="http://www.openal.org">http://www.openal.org</a><br> <br> -MikMod (optional, requires OpenAL, ALUT)<br> - <a href="http://mikmod.raphnet.net">http://mikmod.raphnet.net</a><br> + <br> -Bullet (optional)<br> - <a href="http://continuous.physics.com/Bullet/">http://continuous.physics.com/Bullet/</a><br> -<br> -<span style="font-style: italic;">If you wish to use bullet, you should see the README.bullet file</span><br style="font-style: italic;"> -<span style="font-style: italic;">that should be in the main SuperTuxKart directory.</span><br> -<br> <img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br> <br> <big><span style="font-weight: bold;">Controlling your kart</span></big><br> @@ -71,38 +69,18 @@ To win races you will need to master your controls. Here are the<br> predefined controls:<br> <br> -Player 1:<br> - Steer : Left / Right arrow<br> - Accelerate : Up arrow<br> - Brake : Down arrow<br> - Use item : Right control<br> - Wheelie : Right shift<br> - Rescue : Backspace<br> +<table border="3"> +<tr><td>Function</td><td>Player 1</td><td>Player 2</td><td>Player 3</td><td>Player 4</td></tr> +<tr><td>Steer </td><td>Left / Right arrow</td><td>A / D key </td><td>F / H key</td><td>J / L key</td></tr> +<tr><td>Accelerate</td><td>Up arrow </td><td>W key </td><td>T key </td><td>I key </td></tr> +<tr><td>Brake </td><td>Down arrow </td><td>S key </td><td>G key </td><td>K key </td></tr> +<tr><td>Use item </td><td>Right control </td><td>Left Control</td><td>N key </td><td>. key </td></tr> +<tr><td>Wheelie </td><td>Right shift </td><td>Left shift </td><td>C key </td><td>M key </td></tr> +<tr><td>Rescue </td><td>Backspace </td><td>Q key </td><td>R key </td><td>U key </td></tr> +<tr><td>Jump </td><td>- key </td><td>Caps lock </td><td>V key </td><td>, key </td></tr> +<tr><td>Look back </td><td>Right alt </td><td>Left alt </td><td>N key </td><td>/ key </td></tr> +</table> <br> -Player 2:<br> - Steer : A / D key<br> - Accelerate : W key<br> - Brake : S key<br> - Use item : Left control<br> - Wheelie : Left shift<br> - Rescue : Left alt<br> -<br> -Player 3:<br> - Steer : F / H key<br> - Accelerate : T key<br> - Brake : G key<br> - Use item : N key<br> - Wheelie : C key<br> - Rescue : B key<br> -<br> -Player 4:<br> - Steer : J / L key<br> - Accelerate : I key<br> - Brake : K key<br> - Use item : M key<br> - Wheelie : . key<br> - Rescue : / key<br> -<br> The rescue button is meant to be used if your kart is stuck; it<br> will send you to the track with your approximate progress, but<br> it will take a few seconds.<br> @@ -127,6 +105,7 @@ <img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br> <br> <big><span style="font-weight: bold;">The race screen</span></big><br> +<img src="sshot-islandtrack.jpg" width="512" height="341"> <br> This screen has several components:<br> <br> @@ -272,8 +251,9 @@ <br> Bomb: after 30 seconds the bomb will explode, but if another kart<br> touches you, the bomb will be transfered to it and the remaining<br> - time will be reduced by 5 seconds. Also, the bomb can't be<br> - transfered to the inmediate previous bomb holder.<br> + time will be reduced by 5 seconds. If you hit a banana while<br> + having a bomb attach, it will explode immediately! Also, the bomb<br> + can't be transfered to the inmediate previous bomb holder.<br> <br> <img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br> <br> @@ -296,7 +276,7 @@ <br> On the track there could be zippers, which will give you a boost<br> when you go over them. Avoid water and lava, since you can't<br> -drive inside them and you will have to be rescued just before<br> +drive on them and you will have to be rescued just before<br> you touch them!<br> <br> There are also nasty things left on the track which will put an<br> @@ -316,22 +296,16 @@ the track), so be careful.<br> <br> Hitting another kart does not do any damage to your kart or the<br> -other kart, one of the karts will just be forced to a stand still,<br> -loosing precious seconds.<br> +other kart.<br> <br> When all human controlled karts finish the race, the game will wait<br> some seconds for the AI to finish the race. If the AI doesn't, it<br> -will use the AI's current position as their final position.<br> +will estimate the arrival time based on the kart's average speed.<br> <br> <img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br> <br> -<big><span style="font-weight: bold;">Bugs in this version</span></big><br> +<big><span style="font-weight: bold;">Known bugs in this version</span></big><br> <br> -* Sometimes you can be pushed through a solid object if you are<br> -hit by another player when in contact with the surface. <br> -<br> -There might of course be more.<br> -<br> <img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br> <br> <big><span style="font-weight: bold;">Comand line options</span></big><br> @@ -356,17 +330,14 @@ <big><span style="font-weight: bold;">Support</span></big><br> <br> If you have any problems, please send an e-mail to the<br> -Super Tux Kart mailing list at <a href="mailto:sup...@li...">sup...@li...</a> .<br> +Super Tux Kart mailing list at +<a href="mailto:sup...@li...">sup...@li...</a> .<br> <br> The archives of this mailing list can be found at <br> -<a href="http://lists.berlios.de/pipermail/supertuxkart-devel/">http://lists.berlios.de/pipermail/supertuxkart-devel/</a> .<br> +<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=supertuxkart-devel">http://sourceforge.net/mailarchive/forum.php?forum_name=supertuxkart-devel/</a> .<br> <br> -Or post a bug report on the SuperTuxKart bug forum (no <br> -registration is required):<br> -<a href="http://developer.berlios.de/forum/forum.php?forum_id=23737">http://developer.berlios.de/forum/forum.php?forum_id=23737</a><br> +There is also a wiki on the homepage at <a href="http://supertuxkart.sourceforge.net/">http://supertuxkart.sourceforge.net</a> .<br> <br> -There is also a wiki at <a href="http://supertuxkart.berlios.de/wiki">http://supertuxkart.berlios.de/wiki</a> .<br> -<br> <img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br> <br> <span style="font-weight: bold;">License</span><br> Added: trunk/supertuxkart/doc/players_manual/sshot-islandtrack.jpg =================================================================== (Binary files differ) Property changes on: trunk/supertuxkart/doc/players_manual/sshot-islandtrack.jpg ___________________________________________________________________ Name: svn:mime-type + application/octet-stream This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |