From: <hik...@us...> - 2008-02-16 04:37:44
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Revision: 1501 http://supertuxkart.svn.sourceforge.net/supertuxkart/?rev=1501&view=rev Author: hikerstk Date: 2008-02-15 20:37:43 -0800 (Fri, 15 Feb 2008) Log Message: ----------- Used previous bug fix again, since the optimised triangle meshes still cause an incorrect rescue (in bsod castle). Modified Paths: -------------- trunk/supertuxkart/src/triangle_mesh.cpp Modified: trunk/supertuxkart/src/triangle_mesh.cpp =================================================================== --- trunk/supertuxkart/src/triangle_mesh.cpp 2008-02-16 03:53:39 UTC (rev 1500) +++ trunk/supertuxkart/src/triangle_mesh.cpp 2008-02-16 04:37:43 UTC (rev 1501) @@ -51,7 +51,7 @@ return; } // Now convert the triangle mesh into a static rigid body - m_collision_shape = new btBvhTriangleMeshShape(&m_mesh, true); + m_collision_shape = new btBvhTriangleMeshShape(&m_mesh, false); btTransform startTransform; startTransform.setIdentity(); m_motion_state = new btDefaultMotionState(startTransform); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |