From: Joerg H. <jo...@lu...> - 2007-12-09 07:33:57
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi, [...] > I think it was me who did it, and if I was, the reason I can think > from the top of my head is that in some situations, for example, the > sand track, if you fall down a hole with lava you would hit the rescue > button instantly instead of letting the kart fall down. Yes, it makes actually sense for the final game - after all if you are stupid enough to fall into a hole, you should be punished :)) What about we add a #ifdef DEBUG around this part of the code, so that we have all the cheats (like the current F1/2/3, instant rescue) while we develop, but when we make a release, we remove this define. That would apply to: 1) F1/2/3 cheats for missiles 2) instant rescue Anything else? >> 3) I changed the 'cheating' key F7 (giving you either missiles or homing >> missiles) to F1/2/3 giving you sparks/missiles/homing missiles. This >> will be removed for a release, but it's necessary to tune the >> projectiles. > > I thought that cheat didn't worked anymore :p I think it did work all the time (as long as there was only one human player iirc). BTW, I think it would be good if we could add a bullet logo somewhere on our 'advertising' track (tuxtrack :) ). Erwin's (bullet developer) support when I have any bullet question is rather exceptional, so I think it would be a good idea to give bullet some visibility. Should we replace the tux paint logo? I could do that. Or if anyone feels to add a new 'advertising' sign somewhere, please let me know, I have some bullet logos I can send you. Cheers, Joerg - -- - ---------------------------------------------------------------- Joerg Henrichs Luding Administration e-mail: jo...@lu... URL: http://luding.org -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.2 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFHW5qaLC0mrNKFwF4RAoTHAKCaB737oUHdT6XgLkUWuUglz7jnfQCghpWx +5pp5VuKYybC1TbbWHl4Sys= =/hD3 -----END PGP SIGNATURE----- |