Thread: [Super-tux-devel] Comments today!
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From: Bill K. <nb...@so...> - 2004-04-25 22:50:04
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So, I checked out the latest Super Tux from CVS. Looking so much better! I love the map interface. :^) One thing I'd like to suggest, though... when you beat a level with a large or fire-capable Tux, when you start the next level, he should not start out small again! He should retain his powers. :^) Other than that, I've only gotten to level 2 (JUST started playing), and the game seems very smooth! It feels more 'playable' than last week. :^) I'm liking some of the enemies I'm seeing, too (bouncing snowballs, helicopter snowballs, etc.) :) Thx guys! You're totally resurrecting my poor old game. :^) -bill! |
From: Bill K. <nb...@so...> - 2004-04-25 22:59:44
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A few other things... * I still wish the eggs would ALWAYs come out to the right :^) * I wish you could bounce the eggs from underneath * Apparently, even though I had the 'invincibility star', I was able to get clobbered by a knocked-out iceblock as he ricocheted past me * For some sound effects (like jump), we should only ever play it once at a time; interrupt the old sound if necessary, but try not to play the same sound many times at once (it just makes it really loud, and the end user might wonder "why is the jump sound loud here, but not there?") This happens in the case where Tux is big (2 blocks tall) and is standing right under an unbreakable block; e.g.: ##### <-- blocks T <-- Tux's head T <-- Tux's feet ========= <-- Ground That's it so far. Time to keep playing. ;) -bill! |
From: Bill K. <nb...@so...> - 2004-04-25 23:01:40
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Ooh! Even more. :^) When Tux falls into the water, it should make a 'splash' noise, and there should be a little splash. (See Bobobot for an example :^) ) Hrm... also, looking at the "Smaller Bath" level, it seems I cannot kill the snowball by hitting the blocks underneath him! What's up with that!?!? :) -bill! |
From: Bill K. <nb...@so...> - 2004-04-25 23:04:46
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On Sun, Apr 25, 2004 at 04:01:40PM -0700, Bill Kendrick wrote: > Ooh! Even more. :^) Hehe, I should just make a big list and send it out at the end. Sorry ;) Okay, I just started running out of time (as the star powerup was going away). First off, there should be a 'fast' version of the star powerup music, to let me know that time is running out. Secondly, the fast version of the normal music just kept restarting, so it was an annoying drum bash over and over again... no actual music. When I finally died, the time-left started showing large negative numbers ;) (-807, -808, or somesuch) :) -bill! |
From: Ricardo C. <ri...@ae...> - 2004-04-26 13:46:13
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Of course in the future Tux will be able to swim, but for now, let's just keep it this way. Let's focus in having a good engine and a fun game for this milestone1. Ricardo Cruz Em Segunda, 26 de Abril de 2004 00:01, o Bill Kendrick escreveu: > Ooh! Even more. :^) > > When Tux falls into the water, it should make a 'splash' noise, and there > should be a little splash. (See Bobobot for an example :^) ) > > > Hrm... also, looking at the "Smaller Bath" level, it seems I cannot kill > the snowball by hitting the blocks underneath him! What's up with that!?!? > :) > > -bill! > -- If you live long enough, you'll see that every victory turns into a defeat. -- Simone de Beauvoir |
From: Ricardo C. <ri...@ae...> - 2004-04-26 13:49:35
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Em Domingo, 25 de Abril de 2004 23:59, o Bill Kendrick escreveu: > A few other things... > > * I still wish the eggs would ALWAYs come out to the right :^) > Well, I don't agree and, in fact, that gives sometimes a challenge for the player (to have to jump into the right side). > * I wish you could bounce the eggs from underneath > Yes, that was probably lost in a cleanup. Anyone interested in implementing that? Should be pretty easy, but can give a bit of work to find the right classes and stuff. > * Apparently, even though I had the 'invincibility star', I was able to > get clobbered by a knocked-out iceblock as he ricocheted past me > Fix, anyone? :) Ricardo Cruz > > -bill! > > -- NT (as in Windows NT) is short for "No Thanks". |
From: Matze B. <ma...@br...> - 2004-04-26 18:42:48
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On Mon, 26 Apr 2004, Ricardo Cruz wrote: > > * Apparently, even though I had the 'invincibility star', I was able to > > get clobbered by a knocked-out iceblock as he ricocheted past me > > > Fix, anyone? :) I'm really unable to reproduce that one. Do you have more details? Greetings, Matze |
From: Bill K. <nb...@so...> - 2004-04-26 18:54:53
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On Mon, Apr 26, 2004 at 08:57:20PM +0200, Matze Braun wrote: > > > On Mon, 26 Apr 2004, Ricardo Cruz wrote: > > > > * Apparently, even though I had the 'invincibility star', I was able to > > > get clobbered by a knocked-out iceblock as he ricocheted past me > > > > > Fix, anyone? :) > I'm really unable to reproduce that one. Do you have more details? Hrm, thinking about it, I think it was perfect timing, on the part of the bad guy. :^) e.g., i was just losing my super-powers when he hit me. I'd love it if the 'regular' music would start, and the glow/sparkle around TUx would 'flicker' to let you know that loss-of-invincibility is imminent. ...Rather than have it just go away *poof*! right when you're running through a collection of bad guys. ;) -bill! |
From: Bill K. <nb...@so...> - 2004-04-25 23:08:55
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Suggestion for the bouncing and helicopter snowballs... When you hit them, don't kill them, but instead turn them into normal walking snowballs... What do people think? -bill! |
From: Ingo R. <gr...@gm...> - 2004-04-25 23:56:58
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Bill Kendrick <nb...@so...> writes: > Suggestion for the bouncing and helicopter snowballs... > > When you hit them, don't kill them, but instead turn them into normal > walking snowballs... helisnowball would be in most cases killed instantly anyway, so it wouldn't make much difference. About bouncingball, yep, thats planed, but not for milestone1, would make some levels even more harder than they already are. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Christopher A. W. <cr...@li...> - 2004-04-26 00:20:46
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On Sun, 2004-04-25 at 18:56, Ingo Ruhnke wrote: > Bill Kendrick <nb...@so...> writes: > > > Suggestion for the bouncing and helicopter snowballs... > > > > When you hit them, don't kill them, but instead turn them into normal > > walking snowballs... > > helisnowball would be in most cases killed instantly anyway, so it > wouldn't make much difference. About bouncingball, yep, thats planed, > but not for milestone1, would make some levels even more harder than > they already are. I dunno... it seems to me that it would make more sense for the helisnowball to turn into a normal snowball, but it wouldn't much for a bouncing one. -CAW | The bottom line |