Hello All,
I took the suggestions from yesterday and reworked Penny some more. I
fixed the eyes in an attempt to make her less cute.
I tweaked the body shape to try and capture Ingo's Blender render shape,
plus I went more purple. The SVG look comes from working large then
shrinking the image down, it tightens everything up. I tried to adjust for
the SVG look, but she's all Gimp. (Not sure what's up with the drawn look
idea, I missed that one)
As for if we're ready for Penny, I thought we needed some images because
the storyline is all about her capture. Plus it's fun to play a new
penguin.
We can use her or not, I'm just throwing stuff out there :\
New ScreenShot:
http://gluebox.com/creatures/BlueRockz/penny_small_screenshot2.png
New Animation/Sprite tar:
http://gluebox.com/creatures/BlueRockz/small_penny_purple.tar.gz
(the above URL works, if you try this link from off my homepage, it's
broken until this afternoon)
"Christopher Allan Webber" writes:
> I guess I will leave it to others to leave their opinions, but I still
think this version of Penny looks too "cutesy" and clearly too SVG'd for
the drawn look we're going for.
"Ingo Ruhnke" writes:
> ACK far too cute, color is also way to pink-ish, should be more a mix of
purple and blue:
> Don't rush, there is no need for a game sprite at this point. We havn't
even finally decided if Penny should be playable at all and if, if it will
be in this Milestone.
Enjoy --
S.Groundwater
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