Noah doesn't know what he is talking about. The only reason why SuperTux r=
uns=20
in Zaurus is because SDL supports it. There is no SDL support for iPod as f=
ar=20
as I know of.
iPod is also monochrom and has a smaller resolution, so the graphics would=
=20
also have to be adapted.
Daniel, it will be easier to create a jump'n run game from scratch for iPo=
d=20
than porting SuperTux. If you send me an iPod, I would gladly work on it. ;)
Cheers,
Ricardo
Em Ter=E7a, 22 de Fevereiro de 2005 21:47, o noah bedford escreveu:
> see the earlier thread on memory requirements and getting supertux to work
> on the zaurus. On Tue, 22 Feb 2005 20:38:57 +0100
>
> Daniel Betz <dan...@gm...> wrote:
> > Hi Developper,
> >
> > I think a version of SuperTux for the iPod would be a very good idea.
> > Very simple maked.
> >
> > What mean you??
> >
> > Kind Regards
> >
> > Daniel Betz
> >
> >
=2D-=20
Serving coffee on aircraft causes turbulence.
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