Ryan Flegel <rf...@gm...> writes:
> That's what my "Suggested improvements" comment was about. Instead
> of the nearest stalactite falling, find a better algo for which
> stalactites should fall. Also, the statlactite will probably
> regenerate.
If you really want to kill Yeti with statlactite you need to enlarge
the level and allow Tux himself to trigger the stalactites, ie
something like this so that Tux can walk above tha stalactites and
trigger them via jump or so:
####################
# #
# ############ #
## VVVVVVVVVV ##
# #
### ##
### ##
####################
else it will just be extremly frustrating for the player, since his
success depends on where the stalactites fall randomly down.
For simplicity reasons however I would simply leave the stalactite
killing away for yeti. Its just the first boss, so it really shouldn't
be to complicated to kill him. And also remember that we don't have
energie in SuperTux, so boss fights are naturally somewhat more simple
then in games with energie, since the first hit can kill you here.
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