Thread: [Super-tux-devel] Milestone 2 - OpenGL only(?)
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From: Marek M. <wa...@gm...> - 2005-04-03 13:32:47
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Hi everyone! During yesterday's meeting, a vast majority voted for making SuperTux an OpenGL-only game. Doing so will enable us to make SuperTux look a lot better and provide additional features like custom resolution. On the other hand, it means that people without OpenGL-enabled hardware won't be able to play SuperTux anymore. This will probably only affect very few players, but I'd really like to see actual numbers. Can we have polls on the SuperTux website? If so, I suggest creating a poll to ask players wether they can play OpenGL games, so we can see how many people are affected. If not, we should think of another way to get some numbers; maybe the Fansite could help out there...? Although I am pro-OpenGL, we shouldn't do it if we'd loose too many players (i.e. >20%) that way. Another thing I'd like to see numbers on is editor-usage (i.e. who is using flexlay and who uses the builtin editor). Marek |
From: Christopher A. W. <cw...@du...> - 2005-04-04 02:02:58
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"Marek M." <wa...@gm...> writes: > Hi everyone! > During yesterday's meeting, a vast majority voted for making SuperTux > an OpenGL-only game. Doing so will enable us to make SuperTux look a > lot better and provide additional features like custom resolution. On > the other hand, it means that people without OpenGL-enabled hardware > won't be able to play SuperTux anymore. This will probably only affect > very few players, but I'd really like to see actual numbers. Can we > have polls on the SuperTux website? If so, I suggest creating a poll > to ask players wether they can play OpenGL games, so we can see how > many people are affected. If not, we should think of another way to > get some numbers; maybe the Fansite could help out there...? Although > I am pro-OpenGL, we shouldn't do it if we'd loose too many players > (i.e. >20%) that way. Another thing I'd like to see numbers on is > editor-usage (i.e. who is using flexlay and who uses the builtin > editor). > > Marek A poll about what editor players use wouldn't necessarily give us the data we want. There are likely many users who have only used the built-in editor because that's all they've known of. They might prefer Flexlay if they've had the chance to try it. Flexlay is very good currently. The only thing holding it back right now is that you have to install the subversion of clanlib. Many users won't know how to do that. |
From: Anthony M. A. <iqg...@as...> - 2005-04-04 03:21:39
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Hello, As a user of SuperTux, I primarily use the OpenGL port, even though it does not work 100% (I mentioned on this list some time back that the characters and objects are semi-transparent), even with my 4+-year-old PowerBook G4 with an ATI Rage 128. Although I have contributed next to nothing for this project, perhaps a simple opinion from an end-user is welcome. If not, I do apologize. Anyways, I think everyone who has played this game and likes it, wants it to be the best it can be. If that means going OpenGL-only, I think most people, even the ones directly affected by this, would understand, especially since their next computer will almost certainly be able to support it. Just my $0.02. On Apr 3, 2005, at 10:32 AM, Marek M. wrote: > > Hi everyone! > During yesterday's meeting, a vast majority voted for making SuperTux > an OpenGL-only game. Doing so will enable us to make SuperTux look a > lot better and provide additional features like custom resolution. On > the other hand, it means that people without OpenGL-enabled hardware > won't be able to play SuperTux anymore. This will probably only affect > very few players, but I'd really like to see actual numbers. Can we > have polls on the SuperTux website? If so, I suggest creating a poll > to ask players wether they can play OpenGL games, so we can see how > many people are affected. If not, we should think of another way to > get some numbers; maybe the Fansite could help out there...? Although > I am pro-OpenGL, we shouldn't do it if we'd loose too many players > (i.e. >20%) that way. Another thing I'd like to see numbers on is > editor-usage (i.e. who is using flexlay and who uses the builtin > editor). > > Marek > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real > users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > |
From: Matze B. <ma...@br...> - 2005-04-04 13:53:38
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Am Sonntag, den 03.04.2005, 23:21 -0400 schrieb Anthony M. Agelastos: > Hello, > > As a user of SuperTux, I primarily use the OpenGL port, even though it > does not work 100% (I mentioned on this list some time back that the > characters and objects are semi-transparent), even with my 4+-year-old > PowerBook G4 with an ATI Rage 128. Although I have contributed next to > nothing for this project, perhaps a simple opinion from an end-user is > welcome. If not, I do apologize. Anyways, I think everyone who has This is exactly the type of feedback we need for this discussion. Thanks. Greetings, Matze |
From: S.Groundwater <sl...@gl...> - 2005-04-04 14:24:40
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Here's a test Penny as seen in forest world: http://gluebox.com/creatures/BlueRockz/penny_small_screenshot.png The playable image tar is here: http://gluebox.com/creatures/BlueRockz/penny_small_model.tar.gz As always, feel free to bust on me w/comments and crits :) S.Groundwater |
From: Alex V. <al...@co...> - 2005-04-04 18:20:02
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I've never had much luck getting the OpenGL mode to work. I'm running SuperTux under Ubuntu "Warty" on an HP Pavilion zv5000 laptop (1.6 GHz Athlon XP-M, 512MB RAM, nVidia GForce4 32MB). When I switch from SDL to OpenGL on the Options menu the screen goes black and stays that way. The game doesn't crash, but I can't "see" anything until I manual edit the ~/.supertux/config file back to SDL mode. Personally, I wouldn't mind SuperTux being OpenGL only if I could get it working. But, on the other hand, I do think we'd lose a lot of players. Anyone have a guess about my OpenGL problem? Other OpenGL apps seem to work fine... Best Regards, Alex :-) Marek M. wrote: > > Hi everyone! > During yesterday's meeting, a vast majority voted for making SuperTux > an OpenGL-only game. Doing so will enable us to make SuperTux look a > lot better and provide additional features like custom resolution. On > the other hand, it means that people without OpenGL-enabled hardware > won't be able to play SuperTux anymore. This will probably only affect > very few players, but I'd really like to see actual numbers. Can we > have polls on the SuperTux website? If so, I suggest creating a poll > to ask players wether they can play OpenGL games, so we can see how > many people are affected. If not, we should think of another way to > get some numbers; maybe the Fansite could help out there...? Although > I am pro-OpenGL, we shouldn't do it if we'd loose too many players > (i.e. >20%) that way. Another thing I'd like to see numbers on is > editor-usage (i.e. who is using flexlay and who uses the builtin editor). > > Marek > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > |
From: Matze B. <ma...@br...> - 2005-04-04 20:39:18
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Am Montag, den 04.04.2005, 13:19 -0500 schrieb Alex Vancina: > I've never had much luck getting the OpenGL mode to work. > > I'm running SuperTux under Ubuntu "Warty" on an HP Pavilion zv5000 > laptop (1.6 GHz Athlon XP-M, 512MB RAM, nVidia GForce4 32MB). When I > switch from SDL to OpenGL on the Options menu the screen goes black and > stays that way. The game doesn't crash, but I can't "see" anything until > I manual edit the ~/.supertux/config file back to SDL mode. > > Personally, I wouldn't mind SuperTux being OpenGL only if I could get it > working. But, on the other hand, I do think we'd lose a lot of players. > > Anyone have a guess about my OpenGL problem? Other OpenGL apps seem to > work fine... Ubuntu is based on debian, and the opengl suppport in the debian package has been messed up for some while by the packager. You can grab the sourcecode and compile it yourself as a workaround. Or try if you can get an updated debian package. Greetings, Matze |
From: Ilker S. O. <tux...@gm...> - 2005-04-05 07:51:44
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I've experienced that problem a few weeks ago.After installing the latest= =20 driver of nvidia, it was solved and now i'm playing SuperTux with OpenGL.Ithink you should update your display device drivers. On Apr 4, 2005 9:19 PM, Alex Vancina <al...@co...> wrote: >=20 > I've never had much luck getting the OpenGL mode to work. >=20 > I'm running SuperTux under Ubuntu "Warty" on an HP Pavilion zv5000 > laptop (1.6 GHz Athlon XP-M, 512MB RAM, nVidia GForce4 32MB). When I > switch from SDL to OpenGL on the Options menu the screen goes black and > stays that way. The game doesn't crash, but I can't "see" anything until > I manual edit the ~/.supertux/config file back to SDL mode. >=20 > Personally, I wouldn't mind SuperTux being OpenGL only if I could get it > working. But, on the other hand, I do think we'd lose a lot of players. >=20 > Anyone have a guess about my OpenGL problem? Other OpenGL apps seem to > work fine... >=20 > Best Regards, > Alex :-) >=20 >=20 > Marek M. wrote: >=20 > > > > Hi everyone! > > During yesterday's meeting, a vast majority voted for making SuperTux > > an OpenGL-only game. Doing so will enable us to make SuperTux look a > > lot better and provide additional features like custom resolution. On > > the other hand, it means that people without OpenGL-enabled hardware > > won't be able to play SuperTux anymore. This will probably only affect > > very few players, but I'd really like to see actual numbers. Can we > > have polls on the SuperTux website? If so, I suggest creating a poll > > to ask players wether they can play OpenGL games, so we can see how > > many people are affected. If not, we should think of another way to > > get some numbers; maybe the Fansite could help out there...? Although > > I am pro-OpenGL, we shouldn't do it if we'd loose too many players > > (i.e. >20%) that way. Another thing I'd like to see numbers on is > > editor-usage (i.e. who is using flexlay and who uses the builtin=20 > editor). > > > > Marek > > > > > > ------------------------------------------------------- > > SF email is sponsored by - The IT Product Guide > > Read honest & candid reviews on hundreds of IT Products from real users= . > > Discover which products truly live up to the hype. Start reading now. > > http://ads.osdn.com/?ad_id=3D6595&alloc_id=3D14396&op=3Dclick > > _______________________________________________ > > Super-tux-devel mailing list > > Sup...@li... > > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > > >=20 > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=3D6595&alloc_id=3D14396&op=3Dclick > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > |
From: Christopher A. W. <cw...@du...> - 2005-04-04 19:12:17
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"S.Groundwater" <sl...@gl...> writes: > Here's a test Penny as seen in forest world: > http://gluebox.com/creatures/BlueRockz/penny_small_screenshot.png > > The playable image tar is here: > http://gluebox.com/creatures/BlueRockz/penny_small_model.tar.gz > > As always, feel free to bust on me w/comments and crits :) > > S.Groundwater I guess I will leave it to others to leave their opinions, but I still think this version of Penny looks too "cutesy" and clearly too SVG'd for the drawn look we're going for. However, I have to say that you captured the jump effect quite well, and it does look remarkably better than the earlier version you showed me. As we've discussed in the meeting, I already produced a version of Penny, which I will be making a sprite set of shortly: http://lingocomic.com/gfx/goodies/supertux/penny2.png (I've also been doing some experimenting with various poses... you can see them here:) http://lingocomic.com/gfx/goodies/supertux/pennysheetwip.png While these are in no way the final product, I think that I am moving toward a state where I'll feel comfortable drawing the actual sprites soon. If you do wish to work on the Penny sprites, your efforts could probably be useful, but if they are done in SVG, they will have to be a prototype, and not a final form. Additionally, there are certain characteristics of the version I drew (derived from one grumbel had created for supertuxkart) which, at a group consensus, we agreed should stay in place. Try to keep the style of beak and body form intact. Maybe we can talk about this more on IRC later. |
From: Ingo R. <gr...@gm...> - 2005-04-04 21:11:20
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Christopher Allan Webber <cw...@du...> writes: > I guess I will leave it to others to leave their opinions, but I > still think this version of Penny looks too "cutesy" and clearly too > SVG'd for the drawn look we're going for. ACK far too cute, color is also way to pink-ish, should be more a mix of purple and blue: http://pingus.seul.org/~grumbel/tmp/supertuxkart/models/penny/pennykart1.png > As we've discussed in the meeting, I already produced a version of > Penny, which I will be making a sprite set of shortly: Don't rush, there is no need for a game sprite at this point. We havn't even finally decided if Penny should be playable at all and if, if it will be in this Milestone. Let alone what actions she should have and such. For the moment a bunch of artworks on how she should look are much more important to get a feel for the character, a gamesprite itself can follow quite a bit later. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Matze B. <ma...@br...> - 2005-04-04 21:45:35
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Am Montag, den 04.04.2005, 23:11 +0200 schrieb Ingo Ruhnke: > Christopher Allan Webber <cw...@du...> writes: > > > I guess I will leave it to others to leave their opinions, but I > > still think this version of Penny looks too "cutesy" and clearly too > > SVG'd for the drawn look we're going for. > > ACK far too cute, color is also way to pink-ish, should be more a mix > of purple and blue: > > http://pingus.seul.org/~grumbel/tmp/supertuxkart/models/penny/pennykart1.png > > > As we've discussed in the meeting, I already produced a version of > > Penny, which I will be making a sprite set of shortly: > > Don't rush, there is no need for a game sprite at this point. We > havn't even finally decided if Penny should be playable at all and if, > if it will be in this Milestone. Let alone what actions she should > have and such. For the moment a bunch of artworks on how she should > look are much more important to get a feel for the character, a > gamesprite itself can follow quite a bit later. Well a sprite for the intro cutscene would be usefull. But a sprite with 1 or 2 frames is probably enough for that. Greetings, Matze |
From: C R. <zra...@mi...> - 2005-04-05 02:38:09
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So far, we haven't used the OpenGL mode much because of transparency and mouse-direction switch bugs, however seeing the Milestone2 CVS makes me want to use it for speed boosts... I use it on Windows and Mac (haven't gotten it running on Linux or BeOS yet). As for editor, I've only used the ingame editor as Flexlay does not work on my Mac (no clanlib support :( ) I would really like to see an ingame worldmap editor... Ratchet On Apr 3, 2005, at 9:32 AM, Marek M. wrote: > > Hi everyone! > During yesterday's meeting, a vast majority voted for making SuperTux > an OpenGL-only game. Doing so will enable us to make SuperTux look a > lot better and provide additional features like custom resolution. On > the other hand, it means that people without OpenGL-enabled hardware > won't be able to play SuperTux anymore. This will probably only affect > very few players, but I'd really like to see actual numbers. Can we > have polls on the SuperTux website? If so, I suggest creating a poll > to ask players wether they can play OpenGL games, so we can see how > many people are affected. If not, we should think of another way to > get some numbers; maybe the Fansite could help out there...? Although > I am pro-OpenGL, we shouldn't do it if we'd loose too many players > (i.e. >20%) that way. Another thing I'd like to see numbers on is > editor-usage (i.e. who is using flexlay and who uses the builtin > editor). > > Marek > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real > users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > > --- From Ratchet (Mikey Lubker) Lead Coordinator of the IGDA Indie SIG: http://igda.org/indie Check out my projects: http://sf.net/users/ratchet Are YOU a Good Person? Go here: http://www.wayofthemaster.com/wotm_flash.html |
From: Ingo R. <gr...@gm...> - 2005-04-05 11:01:31
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C Ratchet <zra...@mi...> writes: > So far, we haven't used the OpenGL mode much because of transparency > and mouse-direction switch bugs, however seeing the Milestone2 CVS > makes me want to use it for speed boosts... I use it on Windows and > Mac (haven't gotten it running on Linux or BeOS yet). The Mouse direction issue should be fixed in the latest SDL-CVS or probally the latest release, at least I have seen some patches/discussion happening about it on the SDL mailing list. About the transparency, no idea, might be an endian issue, could you make a screenshot of a situation that shows this problem? > As for editor, I've only used the ingame editor as Flexlay does not > work on my Mac (no clanlib support :( ) I would really like to see > an ingame worldmap editor... Latest ClanLib has Mac support, not sure how solid it is, but its definitvly there. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |