Hey everyone,
Well, it was about a year ago that I started this sprite... and
finished it... but then I got really lazy and never shrunk it down to
turn it in. Well, I've fixed that now. Get it here!
http://www.lingocomic.com/gfx/goodies/supertux/zeekling.tar.gz
I also renamed it, to avoid confusion with Trogdor, which is a
"wing-a-ling dragon" on Homestar Runner. Also, I introduced one of my
professors' kids, Zeek, to SuperTux, and apparently he and his brother
are really into it. One of them, I think it was Zeek, sculpted a red
SuperTux in his art class. Either way, Zeekling sounded like a good
replacement, but I guess it can be called Wingling if one so chooses.
Right, as far as I can tell the collision box should start at 16 30,
and is, of course, 50 pixels squared. The numbered "sprite" pngs
should go in order.. timing seems to go best with:
140 ms: first frame
120 ms: second frame
120 ms: third frame
140 ms: fourth frame
Or, at least, that's how I've tested it. Maybe there's a better way.
I might have to reorganize this a bit. The .xcf files are structured
so that one can change which tail movement goes with which wing
movement and so on... currently I think I mixed them up. But that's
for another day.
I guess I should still make a "death" frame... forgot to do that.
So, uh, who's up for coding the little bugger in? :D
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