Thread: Re: [Super-tux-devel] (no subject) (Page 2)
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From: devrdander <dev...@ge...> - 2005-03-16 18:53:58
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I would guess the requirements would be somewhere close to that of OS 10.X which I believe is a G3+ with 128megs of ram. However from my experience with OS 10 I would call that the Min system requirements, and recommend atleast a G3 333 with 256mb ram, due to the OS Overhead, to play the game smoothly. Chris Redden wrote: > Supertux 0.1.1 requires 10.2 or up. I haven't compiled or done much > testing on Supertux 0.1.2, but I would imagine the requirements are > the same. > > As far as hardware goes, it played very smoothly on my iMac G3 400 > Mhz. I would guess it runs well on any computer that's capable of > using OS X. > > This would make the only requirement MacOS 10.2 or higher. > > Chris > > > On 16-Mar-05, at 1:57 AM, Ryan Flegel wrote: > >> On Tue, 15 Mar 2005 22:52:20 +0100, Daniel Betz >> <dan...@gm...> wrote: >> >>> Hi there, >>> >>> I'am writing a review for SuperTux, And there, I have to write the >>> minimum system-requires for Macintosh. Can someone gave me them?? >>> >>> (sry for my bad english, I'm a german) >> >> >> I'm not sure if we have any Mac mailing list regulars, so I'll *try* >> to answer this. As far as I know, SuperTux 0.1.1 should run fine on OS >> X 10.2 and 10.3 (and possibly later versions). >> >> As for hardware requirements, I really have no idea. An iMac G3 should >> be able to handle SuperTux quite well, though. >> >> And Mac users out there to enlighten us? >> >> -- >> Ryan >> >> >> ------------------------------------------------------- >> SF email is sponsored by - The IT Product Guide >> Read honest & candid reviews on hundreds of IT Products from real users. >> Discover which products truly live up to the hype. Start reading now. >> http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click >> _______________________________________________ >> Super-tux-devel mailing list >> Sup...@li... >> https://lists.sourceforge.net/lists/listinfo/super-tux-devel >> > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel |
From: S.Groundwater <sl...@gl...> - 2005-03-28 03:56:55
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Hello everyone, I created a new spawn-point/trigger graphic today. It's a hatch (door.) http://gluebox.com/creatures/BlueRockz/hatch_screenshot.png The full animation set is here: http://gluebox.com/creatures/BlueRockz/ To make it work I copied Matze's door.h/door.cpp files and modified them for new hatch graphics. (Matze, I hope it's OK to post a link back to your files, the triggers are great!) http://gluebox.com/creatures/BlueRockz/hatch.h http://gluebox.com/creatures/BlueRockz/hatch.cpp for supertux.strf file : ; Hatch (sprite (name "hatch") (action (name "default") (x-offset 0) (y-offset 32) (images "shared/hatch-1.png")) (action (name "open") (x-offset 0) (y-offset 32) (images "shared/hatch-1.png" "shared/hatch-2.png" "shared/hatch-3.png" "shared/hatch-4.png" "shared/hatch-5.png" "shared/hatch-6.png" "shared/hatch-6.png" )) ) -enjoy |
From: Marek <wa...@gm...> - 2004-06-08 09:55:45
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Hi there, I'm having some issues with Supertux lately: First of all, the framerate dropped from 90 fps (0.1.1) to about 40 fps. It's obvious that the new resolution lowers framerate a little, but a drop of more than 50 percent seems a little much to me. Without OpenGL enabled, it's not even playable anymore. Secondly, I'm experiencing seemingly random crashes to the desktop. I found out that a lot of them occur when I try to enter areas that lie below the 15th tile (i.e. bottom of the level at 640x480) in non-vertical-scrolling levels. However, this is not the only occurence and I wasn't able to reproduce any of them (level5, "The somewhat smaller bath", crashed extremely often, though). I have absolutely no idea what the problem could be, maybe someone could have a look at that... Marek |
From: Ingo R. <gr...@gm...> - 2004-06-08 10:23:41
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Marek <wa...@gm...> writes: > I'm having some issues with Supertux lately: First of all, the > framerate dropped from 90 fps (0.1.1) to about 40 fps. It's obvious > that the new resolution lowers framerate a little, but a drop of > more than 50 percent seems a little much to me. >>> 800*600 480000 >>> 640*480 307200 >>> 480/307.0 1.5635179153094463 50% drop seems to much, a drop of around ~36% should however be expected, since we are drawing 56% more pixels stuff to the screen. > Without OpenGL enabled, it's not even playable anymore. Everything above 30fps should still be playable, however sure it won't look that nice once you get used to >60fps. But well, every computer that can do 30fps in software rendering should be capable of doing OpenGL anyway, so it shouldn't be to much of a problem. In the long run I doubt that software rendering will be much useable anymore. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |