Thread: [Super-tux-devel] Level 21 : a path in the clouds, confusing level
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From: Duong-Khang N. <duo...@fr...> - 2004-05-05 20:11:35
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Hi there, > >level 21: Very very confusing secret path. The powerup can go through a secret > >hole but not Tux, mrbomb can not go through a secret path whereas Tux can > >etc... ! > > > > > I tried to find a spot that matched your description, but without > success. What secret path exactly do you mean? > see screenshots here http://duongkhang.free.fr/supertux/level21_confusing_hole_1.jpg http://duongkhang.free.fr/supertux/level21_confusing_hole_2.jpg http://duongkhang.free.fr/supertux/level21_confusing_hole_3.jpg > >Marek Moeckel: you abused the secret paths ! > > > > > What do you mean by that? I meant that you use too many secret paths stuff, and in the wrong places. This is very confusing. -- Never say if I could turn back the time, life is going on ! |
From: Ingo R. <gr...@gm...> - 2004-05-05 20:37:09
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Duong-Khang NGUYEN <duo...@fr...> writes: >> What do you mean by that? > I meant that you use too many secret paths stuff, and in the wrong > places. This is very confusing. Its nat really a secret path, its simply the abuse of foreground tiles as background tiles. That level should instead of using the foreground tiles use some special tiles for the background, to make it clear that Tux won't collide with these tiles. Something simple like a darker or low-constrast version of the foreground tiles might do. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Ricardo C. <ri...@ae...> - 2004-05-06 12:20:45
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Anyway, I think those tiles should be turned into active ones. I mean, the player can allways jump to the platform in the right and then jump again to the left one, right? Ricardo Cruz Em Quarta, 5 de Maio de 2004 21:36, o Ingo Ruhnke escreveu: > Duong-Khang NGUYEN <duo...@fr...> writes: > >> What do you mean by that? > > > > I meant that you use too many secret paths stuff, and in the wrong > > places. This is very confusing. > > Its nat really a secret path, its simply the abuse of foreground tiles > as background tiles. That level should instead of using the foreground > tiles use some special tiles for the background, to make it clear that > Tux won't collide with these tiles. Something simple like a darker or > low-constrast version of the foreground tiles might do. -- You will have a long and unpleasant discussion with your supervisor. |
From: Marek <wa...@gm...> - 2004-05-06 09:39:43
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Hi! Thanks for the screenshots, now I know what you meant. The first hole you labelled "not a gap" is actually supposed to be a gap. This is a bug, which I'll fix. That should help making this a lot less confusing. As for the "abuse" of secrets: Fact is, I love secrets. And when I build levels for a game, I try to use everything the engine offers to turn it into secrets. (For example, in the only Quake3 map I built, the player needed to walk along an _exact_ path and then jump into a hole; if the path was correct, he'd jump into a secret place instead of his doom. Almost impossible to find. :-) ) In the case of Supertux, there are very little effects that can be used as secrets, in fact there's only the way of playing with foreground and background layers, and invisible blocks. I tried to use those as good as I could, and I tried to create lots of different secrets with only those effects. It was a hard thing to do, and I guess sometimes leads to confusing situations. But as the game engine improves, so will secret areas. Marek |
From: Ricardo C. <ri...@ae...> - 2004-05-06 12:20:45
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I guess she is right, even in the 3rd level (or is it 4th?), there is a secret place in the end. IMO, the player should at least jump or something to enter there, it shouldn't be right in front of him. Ricardo Cruz Em Quarta, 5 de Maio de 2004 21:16, o Duong-Khang NGUYEN escreveu: > > > > What do you mean by that? > > I meant that you use too many secret paths stuff, and in the wrong places. > This is very confusing. -- "Oh, 'Melia, my dear, this does everything crown! Who could have supposed I should meet you in Town? And whence such fair garments such prosperi-ty?" "Oh, didn't you know I'd been ruined?" said she. "You left us in tatters, without shoes or socks, Tired of digging potatoes, and spudding up docks; And now you've gay bracelets and bright feathers three!" "Yes: That's how we dress when we're ruined," said she. "At home in the barton you said `thee' and `thou,' And `thik oon' and `theas oon' and `t'other;' but now Your talking quite fits 'ee for compa-ny!" "Some polish is gained with one's ruin," said she. "Your hands were like paws then, your face blue and bleak But now I'm bewitched by your delicate cheek, And your little gloves fit like as on any la-dy!" "We never do work when we're ruined," said she. "You used to call home-life a hag-ridden dream, And you'd sigh, and you'd sock; but at present you seem To know not of megrims or melancho-ly!" "True. One's pretty lively when ruined," said she. "I wish I had feathers, a fine sweeping gown, And a delicate face, and could strut about Town!" "My dear--a raw country girl, such as you be, Cannot quite expect that. You ain't ruined," said she. --Thomas Hardy |