Marek <wa...@gm...> writes:
> As far as I remember, it worked pretty well. Just because you can't
> figure out a secret doesn't mean it's broken. (Sorry 'bout that) :-)
> So no one objects when I re-implement it...? I'll give it a second
> thought to make it less confusing, then.
Ah, ok, now I see what you mean. Anyway, the biggest problems with
secrets at the moment is that lots of them are easy to detect from the
right, while hard to detect from the left, which leads to quite a few
'I can walk in the wall, but don't do anything' situations, looking
more like a bug then a secret. Metroid Fusion for example solves this
by flading away the foreground tiles that hide the secret, which looks
pretty nice, but which is something that is not really doable in
Milestone1.
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