Thread: Re: [Super-tux-devel] development progress
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From: S.Groundwater <sl...@gl...> - 2005-02-27 18:25:16
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> If you want to see what i did, look here: > http://brockal.br.funpic.de/supertux/ > and subfolders (see the file images.php to see all pictures of a folder) Alexander, you should setup a link in the graphic area of the wiki so we have access back to your work. http://netpanzer.berlios.de/supertux/index.php For good measure, when setting up my wiki link (gluebox sandbox), I made sure that i had a Creative Commons statement attached to my work. I wanted to make it clear that any art I do for SuperTux is compatible with the GPL used by SuperTux. (I think this is the best way to handle it) > BTW: where do you have this list from? I copied the status list from a message sent in last month. Since not much has changed I just pasted it back. >> Graphics: 15% (no change) > I would like to improve that if I could get a list like that: Do you have the CVS version checked out and do you have Flexlay working? The internal editor is not working yet so flexlay is the way to go. To get new graphics into your game you have to define them in the proper files along the way. I'm going to try to post out some wiki howto info for setting up and working with flexlay and tile maps. As for what direction to work when creating new graphics, i.e. we need X or Y. Just be creative and make up cool stuff that fits in with the direction (style) the project is going (forest stuff). If it's good, someone will commit it to CVS, i hope. The graphics in the current 1.2 release are top notch, high quality, professional work. If we can keep it at this level, milestone 2 is going to be alot of fun..... |
From: S.Groundwater <sl...@gl...> - 2005-02-27 23:30:32
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I did up a new Bad Monkey, Super Tux Bad Guy, to replace the current dummy guy. (stick dude) http://gluebox.com/creatures/BlueRockz/ (near the top of page) The SVG/XCF files are there too, if you want them. Screenshot of Bad Monkey in play: http://gluebox.com/creatures/BlueRockz/nolok_monkey_inplay.png Bad Monkey can be seen in action if you save the png's into ~/cvs/supertux/supertux/data/images/shared (keep the same file names, you may want to back up your current stick guy first) Then Play : Contrib > Test > Nolok Test Comments are welcome. |
From: noah b. <noa...@gm...> - 2005-02-27 23:44:49
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what happens when you squish badmonkey? does he get smaller? On Sun, 27 Feb 2005 20:03:13 -0500 (EST) "S.Groundwater" <sl...@gl...> wrote: > I did up a new Bad Monkey, Super Tux Bad Guy, to replace the current dummy > guy. (stick dude) > > http://gluebox.com/creatures/BlueRockz/ > (near the top of page) > The SVG/XCF files are there too, if you want them. > > Screenshot of Bad Monkey in play: > http://gluebox.com/creatures/BlueRockz/nolok_monkey_inplay.png > > Bad Monkey can be seen in action if you save the png's into > ~/cvs/supertux/supertux/data/images/shared (keep the same file names, you > may want to back up your current stick guy first) > > Then Play : > Contrib > Test > Nolok Test > > Comments are welcome. > > > > > > > > > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel |
From: S.Groundwater <sl...@gl...> - 2005-02-28 00:00:05
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> what happens when you squish badmonkey? > does he get smaller? He turns into a pile of broken monkey, plus his eyeball falls out. (see the last image in the table) Playing contrib>test>test nolok, I have not been able to squish him, yet. > On Sun, 27 Feb 2005 20:03:13 -0500 (EST) > "S.Groundwater" <sl...@gl...> wrote: > >> I did up a new Bad Monkey, Super Tux Bad Guy, to replace the current >> dummy >> guy. (stick dude) >> >> http://gluebox.com/creatures/BlueRockz/ >> (near the top of page) >> The SVG/XCF files are there too, if you want them. >> >> Screenshot of Bad Monkey in play: >> http://gluebox.com/creatures/BlueRockz/nolok_monkey_inplay.png >> >> Bad Monkey can be seen in action if you save the png's into >> ~/cvs/supertux/supertux/data/images/shared (keep the same file names, >> you >> may want to back up your current stick guy first) >> >> Then Play : >> Contrib > Test > Nolok Test >> >> Comments are welcome. >> >> >> >> >> >> >> >> >> >> >> >> ------------------------------------------------------- >> SF email is sponsored by - The IT Product Guide >> Read honest & candid reviews on hundreds of IT Products from real users. >> Discover which products truly live up to the hype. Start reading now. >> http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click >> _______________________________________________ >> Super-tux-devel mailing list >> Sup...@li... >> https://lists.sourceforge.net/lists/listinfo/super-tux-devel > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > |
From: noah b. <noa...@gm...> - 2005-02-28 00:13:17
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isn't that a little... disturbing? I could be wrong though. On Sun, 27 Feb 2005 20:32:45 -0500 (EST) "S.Groundwater" <sl...@gl...> wrote: > > what happens when you squish badmonkey? > > does he get smaller? > > He turns into a pile of broken monkey, plus his eyeball falls out. > (see the last image in the table) > > Playing contrib>test>test nolok, I have not been able to squish him, yet. > > > > > On Sun, 27 Feb 2005 20:03:13 -0500 (EST) > > "S.Groundwater" <sl...@gl...> wrote: > > > >> I did up a new Bad Monkey, Super Tux Bad Guy, to replace the current > >> dummy > >> guy. (stick dude) > >> > >> http://gluebox.com/creatures/BlueRockz/ > >> (near the top of page) > >> The SVG/XCF files are there too, if you want them. > >> > >> Screenshot of Bad Monkey in play: > >> http://gluebox.com/creatures/BlueRockz/nolok_monkey_inplay.png > >> > >> Bad Monkey can be seen in action if you save the png's into > >> ~/cvs/supertux/supertux/data/images/shared (keep the same file names, > >> you > >> may want to back up your current stick guy first) > >> > >> Then Play : > >> Contrib > Test > Nolok Test > >> > >> Comments are welcome. > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> ------------------------------------------------------- > >> SF email is sponsored by - The IT Product Guide > >> Read honest & candid reviews on hundreds of IT Products from real users. > >> Discover which products truly live up to the hype. Start reading now. > >> http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > >> _______________________________________________ > >> Super-tux-devel mailing list > >> Sup...@li... > >> https://lists.sourceforge.net/lists/listinfo/super-tux-devel > > > > > > ------------------------------------------------------- > > SF email is sponsored by - The IT Product Guide > > Read honest & candid reviews on hundreds of IT Products from real users. > > Discover which products truly live up to the hype. Start reading now. > > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > > _______________________________________________ > > Super-tux-devel mailing list > > Sup...@li... > > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > > > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel |
From: noah b. <noa...@gm...> - 2005-02-28 00:16:09
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okay, he just falls upside-down. nevermind then. On Sun, 27 Feb 2005 20:32:45 -0500 (EST) "S.Groundwater" <sl...@gl...> wrote: > > what happens when you squish badmonkey? > > does he get smaller? > > He turns into a pile of broken monkey, plus his eyeball falls out. > (see the last image in the table) > > Playing contrib>test>test nolok, I have not been able to squish him, yet. > > > > > On Sun, 27 Feb 2005 20:03:13 -0500 (EST) > > "S.Groundwater" <sl...@gl...> wrote: > > > >> I did up a new Bad Monkey, Super Tux Bad Guy, to replace the current > >> dummy > >> guy. (stick dude) > >> > >> http://gluebox.com/creatures/BlueRockz/ > >> (near the top of page) > >> The SVG/XCF files are there too, if you want them. > >> > >> Screenshot of Bad Monkey in play: > >> http://gluebox.com/creatures/BlueRockz/nolok_monkey_inplay.png > >> > >> Bad Monkey can be seen in action if you save the png's into > >> ~/cvs/supertux/supertux/data/images/shared (keep the same file names, > >> you > >> may want to back up your current stick guy first) > >> > >> Then Play : > >> Contrib > Test > Nolok Test > >> > >> Comments are welcome. > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> ------------------------------------------------------- > >> SF email is sponsored by - The IT Product Guide > >> Read honest & candid reviews on hundreds of IT Products from real users. > >> Discover which products truly live up to the hype. Start reading now. > >> http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > >> _______________________________________________ > >> Super-tux-devel mailing list > >> Sup...@li... > >> https://lists.sourceforge.net/lists/listinfo/super-tux-devel > > > > > > ------------------------------------------------------- > > SF email is sponsored by - The IT Product Guide > > Read honest & candid reviews on hundreds of IT Products from real users. > > Discover which products truly live up to the hype. Start reading now. > > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > > _______________________________________________ > > Super-tux-devel mailing list > > Sup...@li... > > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > > > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel |
From: Marek <wa...@gm...> - 2005-02-28 01:18:45
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>Comments are welcome. > > Hi there! First of all, I really like the graphics you made, they look very cool. However, I'm having some trouble including them into the game, as your graphics style is a lot different from grumbel's, who created most of the current artwork. While his style produces images that look hand-drawn (which is because they most probably _are_ hand-drawn :) ), yours look more comic-book-like (very similar to Worms 2). Therefore, with the exception of smaller badguys such as Poison Ivy, your images look kinda misplaced inside the game; at least that's my opinion. If you could change them a little to match grumbel's style better, I'll gladly include them. The current Dummyguy was created by me when I wrote Nolok, just to have some images for him (hence the name); since I suck at drawing, I chose this extremely simple form. In his final version, we agreed that he will be replaced by a Nolok animation, so replacing him with a monkey on a skateboard doesn't really make sense. Still, I'd like to see the monkey in the game as a normal badguy - if you could take care of the style issues mentioned above. Marek |
From: S.Groundwater <sl...@gl...> - 2005-02-28 20:51:39
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Marek, thanks for the constructive comments, and for the offer to submit upwards artwork that meets the team standards. I recognize that maintaining quality and a consistent look is important. This is a fair request to make of anyone submitting work for ST. I'll take a step back and see if I can't come up with some visual moves that are more in line with the excellent work Grumble has laid down so far. Go Tux, Go! No seriously, there's a big nolok badguy thingy coming your way... - Steve G. >>Comments are welcome. >> >> > Hi there! > First of all, I really like the graphics you made, they look very cool. > However, I'm having some trouble including them into the game, as your > graphics style is a lot different from grumbel's, who created most of > the current artwork. While his style produces images that look > hand-drawn (which is because they most probably _are_ hand-drawn :) ), > yours look more comic-book-like (very similar to Worms 2). Therefore, > with the exception of smaller badguys such as Poison Ivy, your images > look kinda misplaced inside the game; at least that's my opinion. If you > could change them a little to match grumbel's style better, I'll gladly > include them. > The current Dummyguy was created by me when I wrote Nolok, just to have > some images for him (hence the name); since I suck at drawing, I chose > this extremely simple form. In his final version, we agreed that he will > be replaced by a Nolok animation, so replacing him with a monkey on a > skateboard doesn't really make sense. Still, I'd like to see the monkey > in the game as a normal badguy - if you could take care of the style > issues mentioned above. > > Marek > \ |