Thread: [Super-tux-devel] new gfx
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From: Ingo R. <gr...@gm...> - 2004-03-17 10:35:48
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Just another picture, not really usefull for the game, but might make a nice background for the credits screen or something like that: http://pingus.seul.org/~grumbel/tmp/tuxoil.jpg -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Ricardo C. <ri...@ae...> - 2004-03-17 16:04:45
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We could use it for the game finale. Currently, the game just gets back to= =20 the main menu, when it is over. This looks broken, just like Ingo pointed=20 out. Ricardo Cruz Em Quarta, 17 de Mar=E7o de 2004 10:35, o Ingo Ruhnke escreveu: > Just another picture, not really usefull for the game, but might make > a nice background for the credits screen or something like that: > > http://pingus.seul.org/~grumbel/tmp/tuxoil.jpg =2D-=20 The hater of property and of government takes care to have his warranty deed recorded, and the book written against fame and learning has the author's name on the title page. -- Ralph Waldo Emerson, Journals, 1831 |
From: Christopher A. W. <cr...@li...> - 2004-03-17 16:06:26
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On Wed, 2004-03-17 at 04:35, Ingo Ruhnke wrote: > Just another picture, not really usefull for the game, but might make > a nice background for the credits screen or something like that: > > http://pingus.seul.org/~grumbel/tmp/tuxoil.jpg That's freaking BEAUTIFUL man! Christopher Allan Webber | The bottom line |
From: Michael G. <mi...@ge...> - 2004-03-17 17:56:47
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 I agree, it's my new background :) - --Mike Christopher A. Webber wrote: | On Wed, 2004-03-17 at 04:35, Ingo Ruhnke wrote: | |>/Just another picture, not really usefull for the game, but might make |>a nice background for the credits screen or something like that: |>/ |>/_http://pingus.seul.org/~grumbel/tmp/tuxoil.jpg_/ |> | | That's freaking BEAUTIFUL man! | | Christopher Allan Webber | | | | | The bottom line -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.3 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFAWJK5rJDiig1GCW0RAkIgAKCBGFa6cGCv9q4pTx5e44RGuOD0EACfSsQU uq+SIQwHgUanFhMgBCiDcy4= =VL3S -----END PGP SIGNATURE----- |
From: Benjamin P. J. <bp...@gm...> - 2004-04-21 08:24:22
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Just downloaded the latest CVS version of Supertux and ... wow!!! Last time I had a look at the game was somewhat before 0.0.6 -- All you level designers, GFX & SFX artists and of course the programmers did a really nice job! What i still don't like is the Tux charakter itself -- personally I think it isn't cute enough! (I tried to do one myself once but it never looked like it could belong into a Jump and Run Game actually) I 'gimped' for a few minutes and this time modified the existing (small) Supertux charakter from CVS and gave it bigger eyes. I've created two little animations to show the difference. They're at: http://www.phreakzone.com/tmp/index.html I don't have CVS access -- if you are also of the opinion that Tux should have bigger eyes I've prepared a tar.gz file containing all of the graphics for the small Tux also located on the page mentioned above....... Benjamin P. Jung bp...@gm... |
From: Ricardo C. <ri...@ae...> - 2004-04-21 10:32:39
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I have to say that I prefer the current Tux, yours looks a bit like an owl ;D Anyway, thx for your support. Ricardo Em Quarta, 21 de Abril de 2004 09:26, o Benjamin P. Jung escreveu: > Just downloaded the latest CVS version of Supertux and ... wow!!! > Last time I had a look at the game was somewhat before 0.0.6 -- All you > level designers, GFX & SFX artists and of course the programmers did a > really nice job! > > What i still don't like is the Tux charakter itself -- personally I > think it isn't cute enough! > (I tried to do one myself once but it never looked like it could belong > into a Jump and Run Game actually) > I 'gimped' for a few minutes and this time modified the existing (small) > Supertux charakter from CVS and gave it bigger eyes. I've created two > little animations to show the difference. > They're at: > http://www.phreakzone.com/tmp/index.html > > I don't have CVS access -- if you are also of the opinion that Tux > should have bigger eyes I've prepared a tar.gz file containing all of > the graphics for the small Tux also located on the page mentioned > above....... > > > Benjamin P. Jung > bp...@gm... > > > -- Every absurdity has a champion who will defend it. |
From: Matze B. <ma...@br...> - 2004-04-21 15:29:59
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On Wed, 21 Apr 2004, Benjamin P. Jung wrote: > Just downloaded the latest CVS version of Supertux and ... wow!!! > Last time I had a look at the game was somewhat before 0.0.6 -- All you > level designers, GFX & SFX artists and of course the programmers did a > really nice job! > > What i still don't like is the Tux charakter itself -- personally I > think it isn't cute enough! > (I tried to do one myself once but it never looked like it could belong > into a Jump and Run Game actually) > I 'gimped' for a few minutes and this time modified the existing (small) > Supertux charakter from CVS and gave it bigger eyes. I've created two > little animations to show the difference. > They're at: > http://www.phreakzone.com/tmp/index.html > > I don't have CVS access -- if you are also of the opinion that Tux > should have bigger eyes I've prepared a tar.gz file containing all of > the graphics for the small Tux also located on the page mentioned > above....... I personally think that he looks better with bigger eyes... Greetings, Matze |
From: Marek <wa...@gm...> - 2004-04-21 08:54:40
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I personally think the improved Tux looks really good. Btw, I noticed the up-to-date level files are on the cvs now. Happy testing! :-) Marek Benjamin P. Jung wrote: > I 'gimped' for a few minutes and this time modified the existing > (small) Supertux charakter from CVS and gave it bigger eyes. I've > created two little animations to show the difference. > They're at: > http://www.phreakzone.com/tmp/index.html -- -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS dpu@ s:+ a-- C++(++++)$ UL++>++++ P+ L+++>+++++ E- W++ N o? K- w--- O M+@ V- !PS !PE Y+ PGP++@ t--- 5-- X- R+(++) tv-- b++@ DI+ D+>++++ G++ e>++++ h--- r++(+++) y+++ ------END GEEK CODE BLOCK------ |
From: Benjamin P. J. <bp...@gm...> - 2004-04-21 09:06:21
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Found a bug in the 2nd level: It's possible to walk 'into' a wall in Level 2 (and never get outta there...) I made a screenshot so that the responsible level designer can easily find out where to fix it: http://www.phreakzone.com/tmp/bug-level2.jpg Benjamin P. Jung bp...@gm... |
From: Ricardo C. <ri...@ae...> - 2004-04-21 10:34:35
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I thought that was meant to be a secret hidden path... :) Ricardo Em Quarta, 21 de Abril de 2004 10:08, o Benjamin P. Jung escreveu: > Found a bug in the 2nd level: > It's possible to walk 'into' a wall in Level 2 (and never get outta > there...) > I made a screenshot so that the responsible level designer can easily > find out where to fix it: > http://www.phreakzone.com/tmp/bug-level2.jpg > > > Benjamin P. Jung > bp...@gm... > > -- I don't have an eating problem. I eat. I get fat. I buy new clothes. No problem. |
From: Marek <wa...@gm...> - 2004-04-21 11:53:07
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Ricardo Cruz wrote: > I thought that was meant to be a secret hidden path... :) > >Ricardo > > > Yep, it is a hidden path... :-) You can walk right through that wall, you just have to jump occasionally. There is also a hidden extra life for you to find... ;-) >Em Quarta, 21 de Abril de 2004 10:08, o Benjamin P. Jung escreveu: > > >>Found a bug in the 2nd level: >>It's possible to walk 'into' a wall in Level 2 (and never get outta >>there...) >>I made a screenshot so that the responsible level designer can easily >>find out where to fix it: >> http://www.phreakzone.com/tmp/bug-level2.jpg >> >> >>Benjamin P. Jung >>bp...@gm... >> >> >> >> > > > -- -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS dpu@ s:+ a-- C++(++++)$ UL++>++++ P+ L+++>+++++ E- W++ N o? K- w--- O M+@ V- !PS !PE Y+ PGP++@ t--- 5-- X- R+(++) tv-- b++@ DI+ D+>++++ G++ e>++++ h--- r++(+++) y+++ ------END GEEK CODE BLOCK------ |
From: Benjamin P. J. <bp...@gm...> - 2004-04-21 12:01:38
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*lol* -- ok! Then I was just to thumb .... Benjamin > > >> I thought that was meant to be a secret hidden path... :) >> >> Ricardo >> >> |
From: Ingo R. <gr...@gm...> - 2004-04-21 11:28:22
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"Benjamin P. Jung" <bp...@gm...> writes: > I 'gimped' for a few minutes and this time modified the existing > (small) Supertux charakter from CVS and gave it bigger eyes. Your Tux looks either like an owl or like being on really bad drugs, but not really cute either, which btw. wasn't the goal in the first place. However you are right that the eye isn't optimal, fixed version is at (ie. the middle one): * http://pingus.seul.org/~grumbel/tmp/fixedeye2.png -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Benjamin P. J. <bp...@gm...> - 2004-04-21 11:50:46
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>Your Tux looks either like an owl or like being on really bad drugs, >but not really cute either, which btw. wasn't the goal in the first >place. However you are right that the eye isn't optimal, fixed version >is at (ie. the middle one): > > * http://pingus.seul.org/~grumbel/tmp/fixedeye2.png > > I see -- maybe Tux needs other (bigger!!! :P) eyes but my attempt to create such was obviously not that good. Personally I don't think it makes Tux look like an owl or being on drugs -- well, well ... ;-) Benjamin Jung bp...@gm... |
From: Christopher A. W. <cr...@li...> - 2004-04-21 18:04:21
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Don't take offense to grumbel. That's typical him :) Anyway, your tux's eyes WERE a bit too big for me... I do like Ingo's fixed version of the eyes though. I, at least, appreciate your input, however :) Christopher Allan Webber | The bottom line On Wed, 2004-04-21 at 06:53, Benjamin P. Jung wrote: > >Your Tux looks either like an owl or like being on really bad drugs, > >but not really cute either, which btw. wasn't the goal in the first > >place. However you are right that the eye isn't optimal, fixed version > >is at (ie. the middle one): > > > > * http://pingus.seul.org/~grumbel/tmp/fixedeye2.png > > > > > I see -- maybe Tux needs other (bigger!!! :P) eyes but my attempt to > create such was obviously not that good. > Personally I don't think it makes Tux look like an owl or being on drugs > -- well, well ... > > ;-) > > Benjamin Jung > bp...@gm... |
From: Ingo R. <gr...@gm...> - 2004-04-21 19:07:30
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"Benjamin P. Jung" <bp...@gm...> writes: >> * http://pingus.seul.org/~grumbel/tmp/fixedeye2.png >> > I see -- maybe Tux needs other (bigger!!! :P) eyes but my attempt to > create such was obviously not that good. > Personally I don't think it makes Tux look like an owl or being on > drugs -- well, well ... Commited now a smalltux version build out of the fixedeye2.png eye and your arm/body-cleanups. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Ricardo C. <ri...@ae...> - 2004-04-21 14:35:04
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Your work is good, but just look at it and tell me in the eyes if that looks like a penguin ;) Anyway, there's other work that you could give a hand, like doing a flat mr.iceblock and a Tux kicking (to be used when kicking an ice block, I would implement the code). Ricardo Cruz Em Quarta, 21 de Abril de 2004 12:53, o Benjamin P. Jung escreveu: > >Your Tux looks either like an owl or like being on really bad drugs, > >but not really cute either, which btw. wasn't the goal in the first > >place. However you are right that the eye isn't optimal, fixed version > >is at (ie. the middle one): > > > > * http://pingus.seul.org/~grumbel/tmp/fixedeye2.png > > I see -- maybe Tux needs other (bigger!!! :P) eyes but my attempt to > create such was obviously not that good. > Personally I don't think it makes Tux look like an owl or being on drugs > -- well, well ... > > ;-) > > Benjamin Jung > bp...@gm... > > -- It's a .88 magnum -- it goes through schools. -- Danny Vermin |
From: Marek <wa...@gm...> - 2004-04-21 14:56:44
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Hi guys! I made a theme music for super tux to use in the main menu. I tried to compose the song with Tux' characteristics in mind: -In our game, he's a superhero (thus the opening trumpets) -Something geekish (Listen very carefully to the baseline (track 3 of the mod file)... does it sound familiar? ;-) ) -And, for the main melody, a very content penguin that just ate a bucket full of herring :-) Hope you like it. You can download it at http://www.wansti.de/files/tux-theme.mod I sent a cvs-ready version (i.e. with -fast version) to Ricardo in case you want to use it. Marek -- -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS dpu@ s:+ a-- C++(++++)$ UL++>++++ P+ L+++>+++++ E- W++ N o? K- w--- O M+@ V- !PS !PE Y+ PGP++@ t--- 5-- X- R+(++) tv-- b++@ DI+ D+>++++ G++ e>++++ h--- r++(+++) y+++ ------END GEEK CODE BLOCK------ |
From: Ricardo C. <ri...@ae...> - 2004-04-21 15:30:43
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Hey Marek, I liked your music, but I think it's too short... Besides that it's very good. (For those that don't want to install speedtracker just to listen it, get this: http://rpmcruz.planetaclix.pt/trash/splayer.tgz - a very simple (20 lines) command-line sound player that uses sdl_mixer) Ricardo Cruz Em Quarta, 21 de Abril de 2004 15:57, o Marek escreveu: > Hi guys! > I made a theme music for super tux to use in the main menu. > > I tried to compose the song with Tux' characteristics in mind: > -In our game, he's a superhero (thus the opening trumpets) > -Something geekish (Listen very carefully to the baseline (track 3 of > the mod file)... does it sound familiar? ;-) ) > -And, for the main melody, a very content penguin that just ate a bucket > full of herring :-) > Hope you like it. > > You can download it at http://www.wansti.de/files/tux-theme.mod > I sent a cvs-ready version (i.e. with -fast version) to Ricardo in case > you want to use it. > > Marek -- If a thing's worth doing, it is worth doing badly. -- G.K. Chesterton |
From: Marek <wa...@gm...> - 2004-04-21 15:47:43
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Ricardo Cruz wrote: >Hey Marek, > >[...] but I think it's too short... > > You're right, it is short, about a minute - but I don't think that's a problem, because you normally don't stay at the main menu for more than 20 seconds... I'd suggest you use this version for now (if you like), and I'll try to make it longer if I can think of something. Marek |
From: Ricardo C. <ri...@ae...> - 2004-04-22 12:07:11
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Maybe the best solution would be to play a song and then start playing another that would be repetitive... What do you think? Ricardo Em Quarta, 21 de Abril de 2004 16:48, o Marek escreveu: > Ricardo Cruz wrote: > >Hey Marek, > > > >[...] but I think it's too short... > > You're right, it is short, about a minute - but I don't think that's a > problem, because you normally don't stay at the main menu for more than > 20 seconds... > > I'd suggest you use this version for now (if you like), and I'll try to > make it longer if I can think of something. > > Marek > -- A motion to adjourn is always in order. |
From: Marek <wa...@gm...> - 2004-04-22 14:36:38
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Ricardo Cruz wrote: > Maybe the best solution would be to play a song and then start playing >another that would be repetitive... What do you think? > > I don't know... the other songs don't really fit into the main menu, and there are just not enough songs at the moment to prevent them from becoming boring. :) The best thing would be an improved (or a second) theme song. Marek |
From: Marek <wa...@gm...> - 2004-04-22 14:45:41
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I'm having problems compiling the latest version. There seems to be an image missing (I did a fresh checkout). Anyway, here's the output: g++ -g -O2 -Wall -W -DDEBUG -I/usr/include/SDL -D_REENTRANT -I/usr/X11R6/include -DDATA_PREFIX='"/usr/local/share/supertux"' -o supertux badguy.o bitmask.o button.o collision.o configfile.o gameloop.o globals.o high_scores.o level.o leveleditor.o lispreader.o menu.o particlesystem.o physic.o player.o scene.o screen.o setup.o sound.o special.o supertux.o text.o texture.o timer.o title.o type.o world.o worldmap.o tile.o mousecursor.o resources.o gameobjs.o sprite.o sprite_manager.o -lz -lSDL_image -lSDL_mixer -lSDL -lpthread -lGL -L/usr/X11R6/lib -lX11 -lm make[1]: Leaving directory `/home/wansti/data/projects/supertux/supertux/src' Making all in data make[1]: Entering directory `/home/wansti/data/projects/supertux/supertux/data' make[1]: *** No rule to make target `levels/default/info.png', needed by `all-am'. Stop. make[1]: Leaving directory `/home/wansti/data/projects/supertux/supertux/data' make: *** [all-recursive] Error 1 wansti@rincewind:~/data/projects/supertux/supertux$ src/supertux Datadir: /home/wansti/data/projects/supertux/supertux/src/../data/ Warning: No joysticks are available. Error: Can't load /home/wansti/data/projects/supertux/supertux/src/../data//images/shared/smalltux-gameover-0.png Aborted |
From: Ricardo C. <ri...@ae...> - 2004-04-22 14:51:02
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That was fixed already, just two images missing... Do a checkout and everything will run smooth (hopefully ;) ). Ricardo Cruz Em Quinta, 22 de Abril de 2004 15:46, o Marek escreveu: > I'm having problems compiling the latest version. > There seems to be an image missing (I did a fresh checkout). > Anyway, here's the output: > > > g++ -g -O2 -Wall -W -DDEBUG -I/usr/include/SDL -D_REENTRANT > -I/usr/X11R6/include -DDATA_PREFIX='"/usr/local/share/supertux"' -o > supertux badguy.o bitmask.o button.o collision.o configfile.o > gameloop.o globals.o high_scores.o level.o leveleditor.o lispreader.o > menu.o particlesystem.o physic.o player.o scene.o screen.o setup.o > sound.o special.o supertux.o text.o texture.o timer.o title.o type.o > world.o worldmap.o tile.o mousecursor.o resources.o gameobjs.o sprite.o > sprite_manager.o -lz -lSDL_image -lSDL_mixer -lSDL -lpthread -lGL > -L/usr/X11R6/lib -lX11 -lm > make[1]: Leaving directory > `/home/wansti/data/projects/supertux/supertux/src' > Making all in data > make[1]: Entering directory > `/home/wansti/data/projects/supertux/supertux/data' > make[1]: *** No rule to make target `levels/default/info.png', needed by > `all-am'. Stop. > make[1]: Leaving directory > `/home/wansti/data/projects/supertux/supertux/data' > make: *** [all-recursive] Error 1 > wansti@rincewind:~/data/projects/supertux/supertux$ src/supertux > Datadir: /home/wansti/data/projects/supertux/supertux/src/../data/ > Warning: No joysticks are available. > > Error: Can't load > /home/wansti/data/projects/supertux/supertux/src/../data//images/shared/sma >lltux-gameover-0.png > > Aborted > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: IBM Linux Tutorials > Free Linux tutorial presented by Daniel Robbins, President and CEO of > GenToo technologies. Learn everything from fundamentals to system > administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel -- No committee could ever come up with anything as revolutionary as a camel -- anything as practical and as perfectly designed to perform effectively under such difficult conditions. -- Laurence J. Peter |