Thread: [Super-tux-devel] SuperTux 0.1.1 officially released
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From: Tobias <tob...@gm...> - 2004-05-11 01:29:10
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Hi all, SuperTux 0.1.1 has just been released. I plead you to spread the message throughout the Free Software gaming world. It would be great to receive packages for different distributions and maybe even for Win32. Thanks in advance. Download it now and for free at: https://sourceforge.net/project/showfiles.php?group_id=69183 Have fun! :) Greetz... Tobias Gläßer |
From: Christopher A. W. <cr...@li...> - 2004-05-11 01:41:54
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> It would be great to receive packages for > different distributions and maybe even > for Win32. Thanks in advance. Well, I've never built an ebuild before... but I'll try making one for this and sending it to the gentoo portage admins. Wish me luck :) CAW | The bottom line |
From: Matze B. <ma...@br...> - 2004-05-11 09:52:20
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I already submitted one for 0.1.0, I'm just preparing one for 0.1.1, should be in bugs.gentoo.org in 5 minutes. After that I'll build a new win32 version. Greetings, Matze On Mon, 10 May 2004, Christopher A. Webber wrote: > > It would be great to receive packages for > > different distributions and maybe even > > for Win32. Thanks in advance. > > > > Well, I've never built an ebuild before... but I'll try making one for > this and sending it to the gentoo portage admins. Wish me luck :) > > CAW > > > | > The bottom line > > |
From: Keir L. <ke...@th...> - 2004-05-11 08:17:25
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On Tue, 2004-05-11 at 03:33 +0200, Tobias Gl=E4=DFer wrote: > Hi all, >=20 > SuperTux 0.1.1 has just been released. >=20 > I plead you to spread the message throughout > the Free Software gaming world. >=20 > It would be great to receive packages for > different distributions and maybe even > for Win32. Thanks in advance. >=20 > Download it now and for free at: > https://sourceforge.net/project/showfiles.php?group_id=3D69183 a few comments on the level editor (im sure your aware of most of this stuf already): - There is no way to specify half-way points - Some of the tilesets arent availible, mainly water images - I thought it would be more sensible to put bonuses under the objects rather than the tilesets menu - There is no easy way to change the background image, music without knowing the actual filenames, the arrows next to there boxes dont seem to work Keir Lawson |
From: Ingo R. <gr...@gm...> - 2004-05-11 10:16:39
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Tobias Gl=E4=DFer <tob...@gm...> writes: > Download it now and for free at: > https://sourceforge.net/project/showfiles.php?group_id=3D69183 Configure script is a bit broken: | checking whether build environment is sane... yes | /home/ingo/src/supertux-0.1.1/missing: Unknown `--run' option | Try `/home/ingo/src/supertux-0.1.1/missing --help' for more information | configure: WARNING: `missing' script is too old or missing This one is caused I think by a unclean source directory, a clean checkout or 'rm missing' might help, after that rerun autogen.sh | checking for IMG_Load in -lSDL_image... yes | ./configure: line 5041: AX_CHECK_GL: command not found | checking for gzopen in -lz... yes When running aclocal one needs to add the mk/autoconf dir: aclocal-1.7 -I mk/autoconf --=20 WWW: http://pingus.seul.org/~grumbel/=20 JabberID: gr...@ja...=20 ICQ: 59461927 |
From: Tobias <tob...@gm...> - 2004-05-11 13:35:13
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Am Di, den 11.05.2004 um 12:16 Uhr +0200 schrieb Ingo Ruhnke: > Tobias Gläßer <tob...@gm...> writes: > > > Download it now and for free at: > > https://sourceforge.net/project/showfiles.php?group_id=69183 > > Configure script is a bit broken: > > | checking whether build environment is sane... yes > | /home/ingo/src/supertux-0.1.1/missing: Unknown `--run' option > | Try `/home/ingo/src/supertux-0.1.1/missing --help' for more information > | configure: WARNING: `missing' script is too old or missing > > This one is caused I think by a unclean source directory, a clean > checkout or 'rm missing' might help, after that rerun autogen.sh > > | checking for IMG_Load in -lSDL_image... yes > | ./configure: line 5041: AX_CHECK_GL: command not found > | checking for gzopen in -lz... yes > > When running aclocal one needs to add the mk/autoconf dir: > > aclocal-1.7 -I mk/autoconf Both problems are fixed. Greetz... Tobias Gläßer |
From: Tobias <tob...@gm...> - 2004-05-11 11:53:55
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Am Di, den 11.05.2004 um 9:17 Uhr +0100 schrieb Keir Lawson: > a few comments on the level editor (im sure your aware of most of this > stuf already): > > - There is no way to specify half-way points To be honest, I've no idea what you mean. :) > - Some of the tilesets arent availible, mainly water images I'm aware of that. > - I thought it would be more sensible to put bonuses under the objects > rather than the tilesets menu I don't think so. They are tiles and not putting them to their friends would be confusing. > - There is no easy way to change the background image, music without > knowing the actual filenames, the arrows next to there boxes dont seem > to work They unfortunately don't work with the mouse yet. You can use your keyboard left and right keys however. > Keir Lawson Greetz... Tobias Gläßer |
From: Ricardo C. <ri...@ae...> - 2004-05-11 12:11:57
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Em Ter=C3=A7a, 11 de Maio de 2004 12:58, o Tobias Gl=C3=A4=C3=9Fer escreveu: > Am Di, den 11.05.2004 um 9:17 Uhr +0100 schrieb Keir Lawson: > > - There is no easy way to change the background image, music without > > knowing the actual filenames, the arrows next to there boxes dont seem > > to work > > They unfortunately don't work with the mouse yet. You can use your > keyboard left and right keys however. > Oh, I thought it didn't work at all :D Nice to see that it was just a controls issue. I will give a look at that.= =2E. Ricardo Cruz =2D-=20 "Pull the trigger and you're garbage." =2D- Lady Blue |
From: Keir L. <ke...@th...> - 2004-05-11 17:46:44
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On Tue, 2004-05-11 at 13:58 +0200, Tobias Gl=E4=DFer wrote: > Am Di, den 11.05.2004 um 9:17 Uhr +0100 schrieb Keir Lawson:=20 > > a few comments on the level editor (im sure your aware of most of this > > stuf already): > >=20 > > - There is no way to specify half-way points >=20 > To be honest, I've no idea what you mean. :) check points, restart points, whatever you call them, if i recall correctly several levels in the game have them Keir Lawson |