Thread: [Super-tux-devel] LevelEditor/SuperTux final!
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From: Tobias <tob...@gm...> - 2004-05-10 16:16:11
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Hello, the leveleditor is feature-frozen now. Please test it now! Take a look esspecially at the possibility of editing already inserted objects, by using the new target cursor (either with the "s" shortcut or by clicking on the icon). If you have selected an object you can edit its properties by clicking on the new property icon or by using the "p" shortcut. I've to admit, that it's not the most intuitive interface out there, but at least it's simple. If no critical bugs come up on this mailing-list in the next few hours or another good reason, I'm about to release our baby. Greetz... Tobias Gläßer |
From: Ingo R. <gr...@gm...> - 2004-05-10 17:09:54
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Tobias Gl=E4=DFer <tob...@gm...> writes: > If no critical bugs come up on this mailing-list in the next few > hours or another good reason, I'm about to release our baby. The TODO still has a bunch of issues: | [H] background in underground levels scrolls far too slow, makes them | hardly playable, since once too easily get focused on the | background instead of the playfield This one is quite important and should be easy to fix, just change scroll speed to the one used in the last release. | [H] Frame ratio code has been changed and so the animation may need tunin= g. | Somebody do some testing and change the definitions regarding this. No idea about this one. | [M] When aborting a level, lives and score should remain the same as they | were before. Solution: make more dependency between the game engine a= nd worldmap | or just backup those variables before starting a level. Not an issue, source code contains a longer comment on this one and why the current behaviour is good and doesn't need fixing. | [L] time runs while being in in-game menu, at least a bit (jump, go to | menu, wait a bit, leave menu, Tux will 'flip' to the ground, | instead of fall, pause mode doesn't seem to have this problem, only | menu) Needs fixing, might end up in the player dieing when he enters menu while jumping or infront of an enemy. | [L] titlescreen level doesn't seamlessly wrap around, might be due to the= new | scrolling code or due to the worldmap doing the drawing Not a huge issue, however the wrap arround currently looks quite broken. | [L] Backscroll is really messed up right now :) Non issue, since it is used nowhere (I hope...) | [L] change lispreader to throw exceptions instead of simply assert() on | syntax error Non issue, as long as the level editor writes files the level loader can read. Might however be an issue if users inserts quotes and other special chars into a title that may break the syntax if not fully escaped. | [L] tux sometimes makes short jumps in the endsequence, mostly when | going through the goal with a small jump, might be old_up related Not important, some people even like it better that way. | [L] fadein/out for intro/extro would be nice | [L] when bumping a special with 2 blocks at once, it won't change directi= on Not important. | [L] tux get killed if he kicks a iceblock while at the same time | bouncing on the roof Needs testing, was reported by some player. | [L] tux can be killed by back bouncing iceblocks in the exit sequence | (all enemies should be removed/turned to coins once the exit | sequence started) Needs to be fixed | [L] in the "Welcome to Antarctica" level, the blocks next to the first gr= owup | look like there are 2 blocks above each other when bumping against th= em as | small tux... Bumping blocks does currently not work, ie. the old blocks stays in place and isn't remove, so you get duplicate blocks, looks a bit ugly. | [L] Life counter should be decreased once the die-animation starts, | not when it ends Needs to be fixed. | [L] Enemies should turn upside down after being hit by an kicked | iceblock Not major issue, would however look nicer that way and would be more uniform across enemies. --=20 WWW: http://pingus.seul.org/~grumbel/=20 JabberID: gr...@ja...=20 ICQ: 59461927 |
From: Ricardo C. <ri...@ae...> - 2004-05-10 21:17:31
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Em Segunda, 10 de Maio de 2004 18:09, o Ingo Ruhnke escreveu: > Tobias Gl=E4=DFer <tob...@gm...> writes: > > If no critical bugs come up on this mailing-list in the next few > > hours or another good reason, I'm about to release our baby. > > | [M] When aborting a level, lives and score should remain the same as th= ey > | were before. Solution: make more dependency between the game engine > | and worldmap or just backup those variables before starting a level. > > Not an issue, source code contains a longer comment on this one and > why the current behaviour is good and doesn't need fixing. > Yes, it is not a bug, but I would like to have that implemented. Anyway, this shouldn't be a stop for a release. > | [L] tux sometimes makes short jumps in the endsequence, mostly when > | going through the goal with a small jump, might be old_up related > > Not important, some people even like it better that way. > I do :D Ricardo Cruz =2D-=20 People who take cold baths never have rheumatism, but they have cold baths. |