Am Mo, den 03.05.2004 schrieb Tobias Gläßer um 15:53:
> Am Mo, den 03.05.2004 schrieb Ingo Ruhnke um 15:39:
> > Tobias Gläßer <tob...@gm...> writes:
> >
> > > 0.1 is missing a major feature and doesn't exist at the moment.
> >
> > Which would be what, the leveleditor? Which ended up being so
> > important that none of the levels was build with it?
> >
> > > I simply ignore 0.1 and release 0.1 instead, that may sound strange,
> > > but I don't like to be accountable for 3rd party releases.
> >
> > Then please strip all my graphics, levels and worldmap code from your
> > 0.1 release, since I am sure you don't want to be accountable for that
> > stuff that you didn't create yourself.
>
> I stated often enough that I don't doubt your _work_, but your
> behaviour! Your work is appreciated, welcome and wonderful.
> But your behaviour in this special case isn't a gentlemen's.
>
> Everybody can make failures and I'm not apart from this.
> This is all not about critical bugs or critical missing features,
> but about common values in a free project.
>
> I have the right to make a official SuperTux release, but I refuse
> to make a major release public before hearing comments about it
> and involving the community into it.
>
> Your "but I sayed on 2nd May" attitude isn't helpful.
>
> Greetz...
>
> Tobias Gläßer (hates )
(forgot)
... hates conflicts like that ...
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