Thread: [Super-tux-devel] SuperTux Milestone1 Release
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From: Ingo R. <gr...@gm...> - 2004-05-03 00:03:27
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Hiho, I have released now Milestone1, aka SuperTux 0.1.0, new features: Super Tux 0.1.0 (3 May 04) ========================== * completly new graphics * a basic storyline * new enemies * new music * a worldmap * 26 fully playable levels * configurable joystick and keyboard support * new s-expr based file-format * converter script for old levels (levelconverter-0.0.6_0.0.7.py) * switched completly to C++ * automagic detection of the datafile location, no more requirement to run 'make install' * Win32 port * config file support Download is available at: * http://super-tux.sourceforge.net/download.html I removed the build-in leveleditor from the menu in that release since currently the editor is very easy to crash (ie. press the settings button). When the editor gets ready we can make another release quite easily together with other minor bugfixes that show up until then, so it shouldn't be a big problem. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Tobias <tob...@gm...> - 2004-05-03 11:51:43
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Nice that YOU have this release. IT is not ours. I appreciate your work, but I don't like your selfish behaviour. There will be a parallel sourceforge release. If you want your own releases than you can fork SuperTux, thanks. Greetz... Tobias Gläßer Am Mo, den 03.05.2004 schrieb Ingo Ruhnke um 2:03: > Hiho, > > I have released now Milestone1, aka SuperTux 0.1.0, new features: > > Super Tux 0.1.0 (3 May 04) > ========================== > * completly new graphics > * a basic storyline > * new enemies > * new music > * a worldmap > * 26 fully playable levels > * configurable joystick and keyboard support > * new s-expr based file-format > * converter script for old levels (levelconverter-0.0.6_0.0.7.py) > * switched completly to C++ > * automagic detection of the datafile location, no more requirement > to run 'make install' > * Win32 port > * config file support > > Download is available at: > > * http://super-tux.sourceforge.net/download.html > > I removed the build-in leveleditor from the menu in that release since > currently the editor is very easy to crash (ie. press the settings > button). When the editor gets ready we can make another release quite > easily together with other minor bugfixes that show up until then, so it > shouldn't be a big problem. -- |
From: Ingo R. <gr...@gm...> - 2004-05-03 12:19:03
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Tobias Gl=E4=DFer <tob...@gm...> writes: > Nice that YOU have this release. IT is not ours. I appreciate your > work, but I don't like your selfish behaviour. There will be a > parallel sourceforge release. If you want your own releases than you > can fork SuperTux, thanks. You can always release a 0.1.1 with the leveleditor and some more bugfixes included, thats the plan after all. But there where neither known Segfaults nor critical gameplay bugs left in the CVS, it was fully playable and that was the goal for milestone1. So tell me a single good reason for not release it now? --=20 WWW: http://pingus.seul.org/~grumbel/=20 JabberID: gr...@ja...=20 ICQ: 59461927 |
From: Tobias <tob...@gm...> - 2004-05-03 12:39:29
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Am Mo, den 03.05.2004 schrieb Ingo Ruhnke um 14:18: > Tobias Gläßer <tob...@gm...> writes: > > > Nice that YOU have this release. IT is not ours. I appreciate your > > work, but I don't like your selfish behaviour. There will be a > > parallel sourceforge release. If you want your own releases than you > > can fork SuperTux, thanks. > > You can always release a 0.1.1 with the leveleditor and some more > bugfixes included, thats the plan after all. But there where neither > known Segfaults nor critical gameplay bugs left in the CVS, it was > fully playable and that was the goal for milestone1. So tell me a > single good reason for not release it now? I don't have to tell you much. I could theoretically also make a 2.0 release, if I like, but I don't feel SuperTux being 0.1 in my view already. I speak openly, just because you have a personal interest in making a release fast as can there is this release now, which is not more than a snapshot. The _0.0.7_'s release plans aims are nearly all completed, besides the leveleditor issue. But before releasing 0.1 I want to have a look over the whole code for a last time to ensure the best possible quality and last but not least I simply don't have to accept your move. And there ARE bugs in SuperTux. Or what's else this OpenGL problem about? Greetz... Tobias Gläßer (who doesn't claim a bugfree release is possible at all) -- |
From: Ingo R. <gr...@gm...> - 2004-05-03 13:09:10
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Tobias Gl=E4=DFer <tob...@gm...> writes: > I don't have to tell you much. I could theoretically also make a 2.0 > release, if I like, > but I don't feel SuperTux being 0.1 in my view already. Then tell me what beside the leveleditor is missing? The game itself has been rock-solid for me and well, pretty much everybody else, since I haven't seen any bug reports recently. All the level have been playtested multiple times and have had a lot of little tweaking first by Wansti and then in a second run by myself. Wansti also added quite a handfull of hidden secrets. So there is really nothing more to be done in these levels itself. The story and the worldmap are finished and useable as well. There are a handfull of minor issues left in the Todo, but thats something you will ALWAYS have, a game is never complete or perfect, there is always yet a nother minor issue or bug to be fixed, just look at the commercial games out there. > I speak openly, just because you have a personal interest in making > a release fast as can there is this release now, which is not more > than a snapshot. Its not a snapshot, its a first Milestone1 release. With another 0.1.1 bugfix + leveleditor release comming in a few days/weeks or whenever the editor gets ready. The content, levels and enemies are all final. > The _0.0.7_'s release plans aims are nearly all completed, besides > the leveleditor issue. But before releasing 0.1 I want to have a > look over the whole code for a last time to ensure the best possible > quality and last but not least I simply don't have to accept your > move. The Milestone1 plans were also completed as well, 0.0.7 was already done a long time ago. And as always said, the build in leveleditor would be nice to have, but its not critical for playing the game, if it doesn't get ready it will be striped out and can be included in a 0.1.0 release. If there would have been any critical parts missing in SuperTux, I wouldn't have released it, but as it is SuperTux was already bug-fix only for almost the last two weeks and nothing release critical was left. > And there ARE bugs in SuperTux. As in every other app that is longer than 10 lines of code. > Or what's else this OpenGL problem about? Driver issue? Since the problem has been magically gone away for at least one user without changes to SuperTux and since it works fine for the rest, it after all has to be something very very obscure or on the users side, not on the SuperTux one. --=20 WWW: http://pingus.seul.org/~grumbel/=20 JabberID: gr...@ja...=20 ICQ: 59461927 |
From: Ricardo C. <ri...@ae...> - 2004-05-03 13:27:02
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Please, Ingo, not that again! :D Man, I already talked to you so many times about this! It not a matter of= =20 what is missing or not, this is bigger. You have abused of the power invest= ed=20 in you to release a version as if it was official, besides from that you kn= ew=20 there were people against it. There is something that is called respect and values, if you haven't been= =20 told them, you should consider reading a book about it. :) C'mon, you are not the only one that wants a new version, it just happens= =20 that what you did was wrong, admit it, correct it and move on. Ricardo Cruz Em Segunda, 3 de Maio de 2004 14:08, o Ingo Ruhnke escreveu: > Tobias Gl=E4=DFer <tob...@gm...> writes: > > I don't have to tell you much. I could theoretically also make a 2.0 > > release, if I like, > > but I don't feel SuperTux being 0.1 in my view already. > > Then tell me what beside the leveleditor is missing? The game itself > has been rock-solid for me and well, pretty much everybody else, since > I haven't seen any bug reports recently. > > All the level have been playtested multiple times and have had a lot > of little tweaking first by Wansti and then in a second run by myself. > Wansti also added quite a handfull of hidden secrets. So there is > really nothing more to be done in these levels itself. > > The story and the worldmap are finished and useable as well. > > There are a handfull of minor issues left in the Todo, but thats > something you will ALWAYS have, a game is never complete or perfect, > there is always yet a nother minor issue or bug to be fixed, just look > at the commercial games out there. > > > I speak openly, just because you have a personal interest in making > > a release fast as can there is this release now, which is not more > > than a snapshot. > > Its not a snapshot, its a first Milestone1 release. With another 0.1.1 > bugfix + leveleditor release comming in a few days/weeks or whenever > the editor gets ready. The content, levels and enemies are all final. > > > The _0.0.7_'s release plans aims are nearly all completed, besides > > the leveleditor issue. But before releasing 0.1 I want to have a > > look over the whole code for a last time to ensure the best possible > > quality and last but not least I simply don't have to accept your > > move. > > The Milestone1 plans were also completed as well, 0.0.7 was already > done a long time ago. And as always said, the build in leveleditor > would be nice to have, but its not critical for playing the game, if > it doesn't get ready it will be striped out and can be included in a > 0.1.0 release. If there would have been any critical parts missing in > SuperTux, I wouldn't have released it, but as it is SuperTux was > already bug-fix only for almost the last two weeks and nothing release > critical was left. > > > And there ARE bugs in SuperTux. > > As in every other app that is longer than 10 lines of code. > > > Or what's else this OpenGL problem about? > > Driver issue? Since the problem has been magically gone away for at > least one user without changes to SuperTux and since it works fine for > the rest, it after all has to be something very very obscure or on the > users side, not on the SuperTux one. =2D-=20 One of the disadvantages of having children is that they eventually get old enough to give you presents they make at school. -- Robert Byrne |
From: Ingo R. <gr...@gm...> - 2004-05-03 15:45:53
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Ricardo Cruz <ri...@ae...> writes: > Man, I already talked to you so many times about this! It not a > matter of what is missing or not, this is bigger. So you say that the release should have been only held back for political reasons and not for technical or gameplay ones? > You have abused of the power invested in you to release a version as > if it was official, besides from that you knew there were people > against it. Yes, I abused it to drive the project forward instead of twinkling around in CVS version forever. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Ricardo C. <ri...@ae...> - 2004-05-03 15:53:53
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Em Segunda, 3 de Maio de 2004 16:45, o Ingo Ruhnke escreveu: > Ricardo Cruz <ri...@ae...> writes: > > You have abused of the power invested in you to release a version as > > if it was official, besides from that you knew there were people > > against it. > > Yes, I abused it to drive the project forward instead of twinkling > around in CVS version forever. It isn't about intentions, but behaviors. That said, Cheers, Ricardo -- I stopped believing in Santa Claus when I was six. Mother took me to see him in a department store and he asked for my autograph. -- Shirley Temple |