Thread: [Super-tux-devel] Multiplayer?
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From: C R. <zra...@mi...> - 2004-04-25 19:54:08
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I'm wondering if any thought has been put into making a multiplayer mode for Super Tux. I can think of a few options: Cooperative mode - 2 or more players cooperate on the same screen (on the same computer or thru a network) Competition mode - 2 or more players race to finish levels Tux vs. Nolok (is Nolok the name picked for the enemy?) - One player plays Tux, one plays Nolok and try to get each other. Ratchet --- Are YOU a Good Person? Go here: http://www.wayofthemaster.com/wotm_flash.html |
From: Bill K. <nb...@so...> - 2004-04-25 20:00:06
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On Sun, Apr 25, 2004 at 02:53:34PM -0500, C Ratchet wrote: > I'm wondering if any thought has been put into making a multiplayer > mode for Super Tux. > > I can think of a few options: > > Cooperative mode - 2 or more players cooperate on the same screen (on > the same computer or thru a network) Very hard to make the levels work. We'd need to carefully design all levels and features to take 2-player coop mode into account. :^/ > Competition mode - 2 or more players race to finish levels Showing both players at once? (e.g., split-screen) May work. Would be kinda difficult. :^( > Tux vs. Nolok (is Nolok the name picked for the enemy?) - One player > plays Tux, one plays Nolok and try to get each other. This would be a completely different game! :^) What we may want to do, which you didn't really describe, is like Super Mario Bros 1. Each player takes a turn. When they die, it's the other player's turn. (This is a pretty typically way of wedging two-player functionality into a one-player game. See also: Pac-Man, Galaga, Life Force, etc. ;^) ) -bill! |
From: C R. <zra...@mi...> - 2004-04-25 20:05:44
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OK... wasn't there a cooperative mode in some Mario games? I know this would be new, but it is something to consider and just wanted some feedback ;) Ratchet On Apr 25, 2004, at 3:00 PM, Bill Kendrick wrote: > On Sun, Apr 25, 2004 at 02:53:34PM -0500, C Ratchet wrote: >> I'm wondering if any thought has been put into making a multiplayer >> mode for Super Tux. >> >> I can think of a few options: >> >> Cooperative mode - 2 or more players cooperate on the same screen (on >> the same computer or thru a network) > > Very hard to make the levels work. We'd need to carefully design all > levels and features to take 2-player coop mode into account. :^/ > > >> Competition mode - 2 or more players race to finish levels > > Showing both players at once? (e.g., split-screen) May work. Would > be > kinda difficult. :^( > > >> Tux vs. Nolok (is Nolok the name picked for the enemy?) - One player >> plays Tux, one plays Nolok and try to get each other. > > This would be a completely different game! :^) > > > What we may want to do, which you didn't really describe, is like > Super Mario Bros 1. Each player takes a turn. When they die, it's > the other player's turn. > > (This is a pretty typically way of wedging two-player functionality > into > a one-player game. See also: Pac-Man, Galaga, Life Force, etc. ;^) ) > > -bill! > > > ------------------------------------------------------- > This SF.net email is sponsored by: The Robotic Monkeys at ThinkGeek > For a limited time only, get FREE Ground shipping on all orders of $35 > or more. Hurry up and shop folks, this offer expires April 30th! > http://www.thinkgeek.com/freeshipping/?cpg=12297 > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > > --- Are YOU a Good Person? Go here: http://www.wayofthemaster.com/wotm_flash.html |
From: Bill K. <nb...@so...> - 2004-04-25 20:16:15
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On Sun, Apr 25, 2004 at 03:05:41PM -0500, C Ratchet wrote: > OK... > > wasn't there a cooperative mode in some Mario games? Well, in /Mario Bros/ (pre-Super-Mario-Bros), the game was cooperative. Of course, there was absolutely no scrolling, and the only change between 'levels' was which enemies hopped out of the pipes. -bill! |
From: Christopher A. W. <cr...@li...> - 2004-04-25 20:33:55
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A long time ago I developed a concept for an alternate playable character for all of those who are sick of always playing Tux in GNU/Linux games. It was just a quick sketch, but I could better develop it. (Yes, I do realize this is thinking a bit far ahead, but take a look anyway) I could easily develop this into a full bodied (alternate/multiplayer) character. http://lingocomic.com/gfx/goodies/supertux/critterhead.png Christopher Allan Webber | The bottom line On Sun, 2004-04-25 at 15:16, Bill Kendrick wrote: > On Sun, Apr 25, 2004 at 03:05:41PM -0500, C Ratchet wrote: > > OK... > > > > wasn't there a cooperative mode in some Mario games? > > Well, in /Mario Bros/ (pre-Super-Mario-Bros), the game was cooperative. > Of course, there was absolutely no scrolling, and the only change between > 'levels' was which enemies hopped out of the pipes. > > -bill! |
From: C R. <zra...@mi...> - 2004-04-25 20:59:51
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Looks a little like the Lemmings characters ;) Why not use Gown/Gwen/Penny as an alternate character? Ratchet On Apr 25, 2004, at 3:37 PM, Christopher A. Webber wrote: > A long time ago I developed a concept for an alternate playable=20 > character for all of those who are sick of always playing Tux in=20 > GNU/Linux games.=A0 It was just a quick sketch, but I could better=20 > develop it.=A0 (Yes, I do realize this is thinking a bit far ahead, = but=20 > take a look anyway) > I could easily develop this into a full bodied=20 > (alternate/multiplayer) character. > http://lingocomic.com/gfx/goodies/supertux/critterhead.png > > Christopher Allan Webber > > > | > The bottom line > > On Sun, 2004-04-25 at 15:16, Bill Kendrick wrote: > On Sun, Apr 25, 2004 at 03:05:41PM -0500, C Ratchet wrote: > > OK... > > > > wasn't there a cooperative mode in some Mario games? > > Well, in /Mario Bros/ (pre-Super-Mario-Bros), the game was = cooperative. > Of course, there was absolutely no scrolling, and the only change=20 > between > 'levels' was which enemies hopped out of the pipes. > > -bill! > --- Are YOU a Good Person? Go here:=20 http://www.wayofthemaster.com/wotm_flash.html |
From: Ingo R. <gr...@gm...> - 2004-04-25 20:05:28
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C Ratchet <zra...@mi...> writes: > I'm wondering if any thought has been put into making a multiplayer > mode for Super Tux. Well, a bit, basically, yep, we want one, but not for milestone1 and maybe not for milestone2, other important issues need to be fixed first. We haven't really though about details however and I don't really think we should until a lot of other cruft as been cleaned up first. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: C R. <zra...@mi...> - 2004-04-25 20:09:32
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OK... btw I would appreciate feedback from everyone on this and on my other ideas (in message [Super-tux-devel] some new ideas) Just like feedback! ;) Ratchet On Apr 25, 2004, at 3:05 PM, Ingo Ruhnke wrote: > C Ratchet <zra...@mi...> writes: > >> I'm wondering if any thought has been put into making a multiplayer >> mode for Super Tux. > > Well, a bit, basically, yep, we want one, but not for milestone1 and > maybe not for milestone2, other important issues need to be fixed > first. We haven't really though about details however and I don't > really think we should until a lot of other cruft as been cleaned up > first. > > -- > WWW: http://pingus.seul.org/~grumbel/ > JabberID: gr...@ja... > ICQ: 59461927 > > > ------------------------------------------------------- > This SF.net email is sponsored by: The Robotic Monkeys at ThinkGeek > For a limited time only, get FREE Ground shipping on all orders of $35 > or more. Hurry up and shop folks, this offer expires April 30th! > http://www.thinkgeek.com/freeshipping/?cpg=12297 > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > > --- Are YOU a Good Person? Go here: http://www.wayofthemaster.com/wotm_flash.html |
From: Ricardo C. <ri...@ae...> - 2004-04-26 13:53:44
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You have probably just subscribed recently to the mailing list, because if you go to the logs you'll see that I've started a discussion about that for two times. I already hacked it for a couple of times, but Ingo opinion is that it should only be implemented when we have a more advanced engine, because he is afraid it will just mean more work to keep the support with the engine's evolution. Anyway, surely there will be a multi-player mode and I think it is preferably to talk about that only then. Look, the milestone1 is near and i think it is much better to report bugs and discuss it. Just my 2 cents, :) Ricardo Cruz Em Domingo, 25 de Abril de 2004 20:53, o C Ratchet escreveu: > I'm wondering if any thought has been put into making a multiplayer > mode for Super Tux. > > I can think of a few options: > > Cooperative mode - 2 or more players cooperate on the same screen (on > the same computer or thru a network) > > Competition mode - 2 or more players race to finish levels > > Tux vs. Nolok (is Nolok the name picked for the enemy?) - One player > plays Tux, one plays Nolok and try to get each other. > > Ratchet > --- > > Are YOU a Good Person? Go here: > http://www.wayofthemaster.com/wotm_flash.html -- "My country, right or wrong" is a thing that no patriot would think of saying, except in a desperate case. It is like saying "My mother, drunk or sober." -- G.K. Chesterton, "The Defendant" |