Thread: [Super-tux-devel] press release / announcement
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From: Christopher A. W. <cr...@li...> - 2004-03-16 03:03:27
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I have developed a press release concerning the development of our game. Feel free to edit it as you like. SuperTux version 0.0.6 is a massive rewrite of the older SuperTux code (from 0.0.5, before the recent rejuvenation of the project). In other words, not only have we made innumerable bugfixes, we've structured the code so that it will be easier to build upon in the future. The game is still very basic, but can at least in this sense it has achieved the status of a fully playable minimalist jump-and-run game. This is progress. A level editor is now built into the game which is functional and yet easy to use. We encourage you to pick up the game and its editor and develop some well written levels and submit them to our mailing list, so that we may incorporate them into upcoming releases. Having come in as Game of the Month has certainly spurred SuperTux's development. A handful of very talented coders and artists have stepped forward to work toward Milestone one. Through our combined efforts and discussion, we have agreed that moving toward Milestone 1 a new direction is being taken for the game. The old geek humor of killing BSODs and eating caffinated mints had a certain level of entertainment to it... however, we want the game to be good in its own light and not be held back by geek politics. This, along with what the team feels to be a need for better aesthetic appeal, has led us to the decision to completely redevelop the graphics of the project. We aim to implement these by release 0.0.7. A mock screenshot of the new style is available here: http://super-tux.sourceforge.net/milestone1/images/supertux-gamescreen.jpg and some of the artwork being developed is available here (along with XCF files for GIMP users): http://lingocomic.com/gfx/goodies/supertux/ More information about our goals for milestone 1 can be found here: http://super-tux.sourceforge.net/ Moving forward, we also do not plan on continuing Supertux as a strict clone of the Super Mario Bros series. While still maintaining the initial concepts for game structure, we are allowing ourselves to branch off into new, creative directions. ---- That's the end of the release. Other than adding comments about how awesome it is that Christopher Webber of lingocomic.com is working on the project, I don't think that there's anything else that needs to be added ;) Christopher Allan Webber | The bottom line |
From: Ricardo C. <ri...@ae...> - 2004-03-16 09:53:19
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Hi, That's really good, just misses the new features ;) The code is now much more mature, unfortunately this doesn't have a major= =20 reflection yet into the gameplay. But the user can count with the following= =20 additions: =2D support for OpenGL graphics rendering (use the -gl parameter, in case y= our=20 system has hardware rendering support); =2D full featured built-in level editor; =2D two new levels shipped, thus including a total of 4; =2D support for multiple levelsets and tilesets; =2D beautiful and easy to read fonts; =2D menus suffered a major improvement; =2D credits screen added; =2D saving/loading a game is now possible; =2D gameplay tunes: o BSoD gives a little jump, before falling (this incredibly reflects into = the=20 gameplay); o powerups directions is now depending on the Tux collision with the brick= s; o velocity has been adjusted. =2D support for stereo sounding; =2D a new music is used when you are lacking out of time. =46or more details, give a look at the ChangeLog file, shipped along with t= he=20 package. -- I don't think SuperTux's future should be mentioned in the announcement,=20 after all, it looks like we are asking sorry and are embarrassed by the=20 game. A brief mention can absolutely take place, but more information should be= =20 only available via the webpage for more interested players. Crediting the authors would be also nice. Ricardo Cruz Em Ter=E7a, 16 de Mar=E7o de 2004 15:25, o Christopher A. Webber escreveu: > I have developed a press release concerning the development of our > game. Feel free to edit it as you like. > > SuperTux version 0.0.6 is a massive rewrite of the older SuperTux code > (from 0.0.5, before the recent rejuvenation of the project). In other > words, not only have we made innumerable bugfixes, we've structured the > code so that it will be easier to build upon in the future. > The game is still very basic, but can at least in this sense it has > achieved the status of a fully playable minimalist jump-and-run game. > This is progress. > A level editor is now built into the game which is functional and yet > easy to use. We encourage you to pick up the game and its editor and > develop some well written levels and submit them to our mailing list, so > that we may incorporate them into upcoming releases. > Having come in as Game of the Month has certainly spurred SuperTux's > development. A handful of very talented coders and artists have stepped > forward to work toward Milestone one. Through our combined efforts and > discussion, we have agreed that moving toward Milestone 1 a new > direction is being taken for the game. The old geek humor of killing > BSODs and eating caffinated mints had a certain level of entertainment > to it... however, we want the game to be good in its own light and not > be held back by geek politics. This, along with what the team feels to > be a need for better aesthetic appeal, has led us to the decision to > completely redevelop the graphics of the project. We aim to implement > these by release 0.0.7. A mock screenshot of the new style is available > here: > http://super-tux.sourceforge.net/milestone1/images/supertux-gamescreen.jpg > and some of the artwork being developed is available here (along with > XCF files for GIMP users): > http://lingocomic.com/gfx/goodies/supertux/ > More information about our goals for milestone 1 can be found here: > http://super-tux.sourceforge.net/ > Moving forward, we also do not plan on continuing Supertux as a strict > clone of the Super Mario Bros series. While still maintaining the > initial concepts for game structure, we are allowing ourselves to branch > off into new, creative directions. > > ---- That's the end of the release. Other than adding comments about > how awesome it is that Christopher Webber of lingocomic.com is working > on the project, I don't think that there's anything else that needs to > be added ;) > > Christopher Allan Webber > > > > The bottom line =2D-=20 It's always a bad time for bills - especially phone bills and Bills Gates. |
From: Christopher A. W. <cr...@li...> - 2004-03-16 10:27:43
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Ah. Sorry, hope I didn't screw things up. I have this amazing tendency to do that. Christopher Allan Webber | The bottom line |
From: Ricardo C. <ri...@ae...> - 2004-03-16 11:30:52
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What are you saying? Your press release was super, but for submitting to=20 websites, we should be more objective and compact in the statements. Anyway, a larger press release can be posted in the webpage. grumbel: i've updated the download to 0.0.6, please make the xml->html thin= gie=20 in the webpage. Ricardo Cruz Em Quarta, 16 de Mar=E7o de 2005 10:29, o Christopher A. Webber escreveu: > Ah. > Sorry, hope I didn't screw things up. I have this amazing tendency to > do that. > > Christopher Allan Webber > > > > The bottom line =2D-=20 "This isn't brain surgery; it's just television." =2D David Letterman |
From: Bill K. <nb...@so...> - 2004-03-16 13:52:11
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On Tue, Mar 16, 2004 at 09:25:41AM -0600, Christopher A. Webber wrote: > I have developed a press release concerning the development of our > game. Feel free to edit it as you like. Hehe, I think this page needs updating!! http://super-tux.sourceforge.net/download.html I think I will soon abandon the "Super Tux" page at NBS and simply point to the more up-to-date (and nicer looking ;^) ) one at SF. -bill! bi...@ne... Check out the new, improved Tux Paint site! http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/tuxpaint/ |
From: Ricardo C. <ri...@ae...> - 2004-03-16 17:09:09
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I have already pointed to the 0.0.6 version. Ingo, please run the Makefile= in=20 the webserver. Kendrick, about your page, it looks really good, but the fact is that the = one=20 at the sourceforge is easier for every contributor to make changes=20 (modifications can be made via cvs). Ricardo Cruz Em Ter=E7a, 16 de Mar=E7o de 2004 13:52, o Bill Kendrick escreveu: > On Tue, Mar 16, 2004 at 09:25:41AM -0600, Christopher A. Webber wrote: > > I have developed a press release concerning the development of our > > game. Feel free to edit it as you like. > > Hehe, I think this page needs updating!! > > http://super-tux.sourceforge.net/download.html > > > I think I will soon abandon the "Super Tux" page at NBS and simply point > to the more up-to-date (and nicer looking ;^) ) one at SF. > > -bill! > bi...@ne... Check out the new, improved Tux Paint > site! http://newbreedsoftware.com/bill/ =20 > http://newbreedsoftware.com/tuxpaint/ > > =2D-=20 COMPASS [for the CDC-6000 series] is the sort of assembler one expects from a corporation whose president codes in octal. -- J.N. Gray |
From: Bill K. <nb...@so...> - 2004-03-16 17:15:26
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On Tue, Mar 16, 2004 at 05:10:37PM +0000, Ricardo Cruz wrote: > > I have already pointed to the 0.0.6 version. Ingo, please run the Makefile in > the webserver. > > Kendrick, about your page, it looks really good, but the fact is that the one > at the sourceforge is easier for every contributor to make changes > (modifications can be made via cvs). Yeah. I feel Super Tux is no longer 'my' project, since so many others are contributing so much core stuff to it (and I haven't touched the code in weeks!!), so I feel I'm a bottleneck :^) I'll just replace all of the NBS Super Tux pages with redirect/info pages to the SF site. THanks for everyone's hard work! :^) (And sorry my code and icons are ugly ;^) :^P ;^) ) -bill! |
From: Ricardo C. <ri...@ae...> - 2004-03-16 17:24:42
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I want to point out that I don't find your graphics to be ugly, and not=20 anything near it. It just happens that I would like to see a bit more of=20 fantasy and cartoonish into it, and that's why I allways supported Ingo's=20 style. For the record, I wish I had a bit of your talent for graphics, Bill. ;-) Ricardo Cruz Em Ter=E7a, 16 de Mar=E7o de 2004 17:15, o Bill Kendrick escreveu: > On Tue, Mar 16, 2004 at 05:10:37PM +0000, Ricardo Cruz wrote: > > I have already pointed to the 0.0.6 version. Ingo, please run the > > Makefile in the webserver. > > > > Kendrick, about your page, it looks really good, but the fact is that > > the one at the sourceforge is easier for every contributor to make > > changes (modifications can be made via cvs). > > Yeah. I feel Super Tux is no longer 'my' project, since so many others > are contributing so much core stuff to it (and I haven't touched the code > in weeks!!), so I feel I'm a bottleneck :^) > > I'll just replace all of the NBS Super Tux pages with redirect/info pages > to the SF site. > > THanks for everyone's hard work! :^) (And sorry my code and icons are > ugly ;^) :^P ;^) ) > > -bill! > =2D-=20 I did this 'cause Linux gives me a woody. It doesn't generate revenue. (Dave '-ddt->` Taylor, announcing DOOM for Linux) |
From: Christopher A. W. <cr...@li...> - 2004-03-16 17:33:21
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> Yeah. I feel Super Tux is no longer 'my' project, since so many others > are contributing so much core stuff to it (and I haven't touched the code > in weeks!!), so I feel I'm a bottleneck :^) Regardless of what role you play now, you laid the foundation. That's important. Christopher Allan Webber | The bottom line |
From: Benjamin P. J. <bp...@gm...> - 2004-05-09 16:11:34
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Hi all, I've done a prototype for a flying platform which might be useful someday. --> http://www.phreakzone.com/tmp/index.html I also redid (as requested) my checkboxes. They are slightly bigger now and seem to fit better into the existing menus. My handwritten font in the game seems look quite ok as far as I can see -- still the big font seem to be problematic -- I definately made some very serious mistakes regarding grid-size of the letters..... OOooouch !!!! :-/ Also the small ATARI-like font has suffered quality-loss, I'm afraid. I don't know how the original small font was done using the big one... maybe someone could give me a hint ... ? Benjamin |