Thread: [Super-tux-devel] non-(ant)arctic
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From: Michael G. <mi...@ge...> - 2004-03-05 22:38:49
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi, Grumbel seems pretty intent on not having the whole setting in antarctica, and I completely agree, but I was wondering if this will happen by milestone 1? it seems everyone's working on / talking about snowballs and iceblock men and evil snowstorms. Is anyone working on alternate settings? If so, jungle, desert, underwater/air (does the engine support this stuff?), cave, or what? Can you get some concept art up on the site? If this stuff is going on, it seems like it ought to be coordinated to some degree. - --Mike (kittyhawk) -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.3 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFASP9IrJDiig1GCW0RAk8wAJ9MupRiqxQxmDU7PXM7rquI/UT4EACfU9c+ 7wB+7uN3Beuk1DTW5lXBXuI= =ghJz -----END PGP SIGNATURE----- |
From: Christopher A. W. <cr...@li...> - 2004-03-05 23:03:29
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> Is anyone working on alternate settings? If so, jungle, desert, > underwater/air (does the engine support this stuff?), cave, or what? In short, yes. I've shown before the sketches I have made for characters in alternate locations. However, I don't know if they'll be ready for milestone 1, as I don't know how far off milestone 1 is. > Can you get some concept art up on the site? If this stuff is going on, > it seems like it ought to be coordinated to some degree. I guess that's up to grumbel. Regardless, I've simplified the "browsing for my latest concept art" by putting up this directory... it includes the XCF files, in case you wish to mess with the images. http://lingocomic.com/gfx/goodies/supertux/ Christopher Allan Webber | The bottom line |
From: Ingo R. <gr...@gm...> - 2004-03-06 00:00:05
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Michael George <mi...@ge...> writes: > Grumbel seems pretty intent on not having the whole setting in > antarctica, and I completely agree, but I was wondering if this will > happen by milestone 1? it seems everyone's working on / talking > about snowballs and iceblock men and evil snowstorms. Milestone1 is 'scheduled' for the end of the month, so there isn't really all that much time left, so I would like to keep it simple for the start. If we get two ice themes (one above the ground, another cave based), probally another one for boss-levels and another one for the worldmap ready, together with background-tiles, enemies and around 15 levels and even get that tested and especially fun to play (difficult, but should be doable), than the goal of Milestone1 is reached. The goal is after all to get a small, but fun game, not the best jump'n run ever. If we get additional themes finished (enemies, tiles, etc), then they can be included as well, if however they only get half finished, we should better leave them out in milestone1 and better polish them and create a milestone2. > Is anyone working on alternate settings? If so, jungle, desert, > underwater/air (does the engine support this stuff?), cave, or what? Christopher has created some enemy sketches which would fit very nicly into a wasteland theme, but beside that there is currently no effort to create addional themes. I might create myself a jungle-like theme, but only if the ice-theme is really finished. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Christopher A. W. <cr...@li...> - 2004-03-06 03:36:34
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> Christopher has created some enemy sketches which would fit very nicly > into a wasteland theme, but beside that there is currently no effort > to create addional themes. I might create myself a jungle-like theme, > but only if the ice-theme is really finished. Should I be working on the ice theme for the time being, then? Christopher Allan Webber | The bottom line |
From: Martin R. <mar...@gm...> - 2004-03-06 10:41:47
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Hi, My thoughts about the problems with artwork: - nobody dares to put effort into it unless he is sure nobody else does - nobody dares to replace someone else's work with a "better" version - if every contributor does just one thing here, one there, it will look inconsistent I think we should split it up into parts and assign those to one single person. Some parts will depend on each other concerning style. Like this: 1) ice theme: backgrounds (arctis.png), decoration tiles (clouds) 2) ice theme: gameplay tiles (ground, boxes, water) 3) ice theme: bad guys (freezy opponents) 4) rest of gameplay: hero, extras, bullets... 5) story elements, menu (More graphics to do of course, and levels and sound) On Fri, Mar 05, 2004 at 09:22:49PM -0600, Christopher A. Webber wrote: > Should I be working on the ice theme for the time being, then? This question assumes there is someone who takes the power to decide what is getting done. This seems not to be the case. Try: "I will start working on the ice theme if noone objects" :) I suggest you give us a list of objects you plan to do within the next week (or two) and keep us informed about your progress (especially if you get stuck). This way others can see what's still free to pick. (Concept art as seen until now is important as well, keep it up! The thoughts above are for the "final" art, which will certainly be inspired by some of the concepts around) bye, Martin |
From: Michael G. <mi...@ge...> - 2004-03-06 17:03:49
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Is anyone currently working on musics? I am willing to try this, but I don't want to commit to anything because I'm new to it and am just getting stuff set up now, and probably can't make anything quality. but it seems like that's something we're missing at this point. - --Mike Martin Renold wrote: | Hi, | | My thoughts about the problems with artwork: | - nobody dares to put effort into it unless he is sure nobody else does | - nobody dares to replace someone else's work with a "better" version | - if every contributor does just one thing here, one there, it will | look inconsistent | | I think we should split it up into parts and assign those to one single | person. Some parts will depend on each other concerning style. Like this: | | 1) ice theme: backgrounds (arctis.png), decoration tiles (clouds) | 2) ice theme: gameplay tiles (ground, boxes, water) | 3) ice theme: bad guys (freezy opponents) | 4) rest of gameplay: hero, extras, bullets... | 5) story elements, menu | | (More graphics to do of course, and levels and sound) | | On Fri, Mar 05, 2004 at 09:22:49PM -0600, Christopher A. Webber wrote: | |>Should I be working on the ice theme for the time being, then? | | | This question assumes there is someone who takes the power to decide what | is getting done. This seems not to be the case. Try: | "I will start working on the ice theme if noone objects" :) | | I suggest you give us a list of objects you plan to do within the next | week (or two) and keep us informed about your progress (especially if you | get stuck). | | This way others can see what's still free to pick. | | (Concept art as seen until now is important as well, keep it up! The | thoughts above are for the "final" art, which will certainly be inspired | by some of the concepts around) | | bye, | Martin | | | ------------------------------------------------------- | This SF.Net email is sponsored by: IBM Linux Tutorials | Free Linux tutorial presented by Daniel Robbins, President and CEO of | GenToo technologies. Learn everything from fundamentals to system | administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click | _______________________________________________ | Super-tux-devel mailing list | Sup...@li... | https://lists.sourceforge.net/lists/listinfo/super-tux-devel | -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.3 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFASgIsrJDiig1GCW0RAr41AJ94Z6Wr9hWTuCxQ1JRmH6f3zSMiTgCggoYk Ff6Jhisx9f222ebJqKbKaYM= =77py -----END PGP SIGNATURE----- |
From: Ricardo C. <ri...@ae...> - 2004-03-06 18:39:57
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Well, you could work on some sound effects for the menus... I think the=20 following are needed: when you scroll the menu, hit an entry, toggle an=20 entry, write a character... Maybe there could be even a sound for when the= =20 menu appears, suitable for the menu effect. AFAIK, we also need a few sounds for the gameplay; when a bad guy is kicke= d,=20 for the Mr. Bomb explosion... Just a few suggestions... Ricardo Cruz Em S=E1bado, 6 de Mar=E7o de 2004 16:54, o Michael George escreveu: > > Is anyone currently working on musics? I am willing to try this, but I > don't want to commit to anything because I'm new to it and am just > getting stuff set up now, and probably can't make anything quality. but > it seems like that's something we're missing at this point. > > - --Mike > =2D-=20 The cost of feathers has risen, even down is up! |
From: Ingo R. <gr...@gm...> - 2004-03-06 18:51:32
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Michael George <mi...@ge...> writes: > Is anyone currently working on musics? Joseph Toscano (zhaymusic.com), the man being the music of Pingus, Tuxracer and Adonthell has offered to create some music for SuperTux. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Ricardo C. <ri...@ae...> - 2004-03-06 18:40:03
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Well, I think artists should follow the Ingo's fakeshot: http://super-tux.sourceforge.net/milestone1/images/supertux-gamescreen.jpg I think it pleases everyone; the graphics have a cartoonish look, transmit= a=20 Yoshi's island feeling and the textures give a realistic sensation. Ricardo Cruz Em S=E1bado, 6 de Mar=E7o de 2004 10:26, o Martin Renold escreveu: > Hi, > > My thoughts about the problems with artwork: > - nobody dares to put effort into it unless he is sure nobody else does > - nobody dares to replace someone else's work with a "better" version > - if every contributor does just one thing here, one there, it will > look inconsistent > > I think we should split it up into parts and assign those to one single > person. Some parts will depend on each other concerning style. Like this: > > > Martin >l =2D-=20 Whoever tells a lie cannot be pure in heart -- and only the pure in heart can make a good soup. -- Ludwig Van Beethoven |
From: Bill K. <nb...@so...> - 2004-03-08 02:43:57
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On Sat, Mar 06, 2004 at 11:54:05AM -0500, Michael George wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Is anyone currently working on musics? I am willing to try this, but I > don't want to commit to anything because I'm new to it and am just > getting stuff set up now, and probably can't make anything quality. but > it seems like that's something we're missing at this point. I have a friend who composes music who is interested in helping out. Unfortunately, he cannot do MOD, but I think these days, it's okay to use MP3s more. :^) What do others think? -bill! |
From: Christopher A. W. <cr...@li...> - 2004-03-08 03:18:41
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> I have a friend who composes music who is interested in helping out. > Unfortunately, he cannot do MOD, but I think these days, it's okay to > use MP3s more. :^) > > What do others think? I think that binary format music should be fine, perhaps not preferable, but if it's good, I don't think you'll find many complaints. However, convince him not to release it in MP3 format, but OGG instead. That's my thoughts anyway. Christopher Allan Webber | The bottom line |