Thread: [Super-tux-devel] hello everybody...
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From: Benjamin P. J. <bp...@gm...> - 2004-03-03 15:00:24
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Hi everybody, unfortunately I had no time joining the discussion about the Super Tux project last night -- currently I'm busy reading the LOG. I'd really like to contribute to the game by doing some GFXs as I find it a brilliant idea to have a cute'n'good looking arcade-style Jump'n'Run under the GPL. I've just tried to draw a small 32x32 penguin -- also tried to animate the thing a bit ... and ok: it's far from finished now -- anyhow, if you want to have a look: http://www.phreakzone.com/tmp/tux_small.png As I've only just joined the mailing list (is there a history anywhere?) my first question is: what's the general 'style' of the super tux graphics? Is there some kind of guide lines e.g. 'we want graphics in the style of Super Mario Bros.' or 'it should be comic-like with a black outline' ... ??!?! Benjamin Jung e-mail :: bpjung at gmx dot net ICQ :: 50371063 IRC :: itespeed @freenode |
From: Ingo R. <gr...@gm...> - 2004-03-03 15:17:59
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"Benjamin P. Jung" <bp...@gm...> writes: > I've just tried to draw a small 32x32 penguin -- also tried to animate > the thing a bit ... and ok: it's far from finished now -- anyhow, if > you want to have a look: > http://www.phreakzone.com/tmp/tux_small.png Looks good, doesn't really fit the large-tux, but still might be usefull as 'key' character or something like this (ie. YoshiIsland style keys, but instead of keys a character or something like that). Havn't thought to much about this, but it might be interesting. > As I've only just joined the mailing list (is there a history > anywhere?) my first question is: > what's the general 'style' of the super tux graphics? Current style to target looks like this: http://super-tux.sourceforge.net/milestone1/images/supertux-gamescreen.jpg Improvements however are welcome. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Benjamin P. J. <bp...@gm...> - 2004-03-04 12:06:11
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>>I've just tried to draw a small 32x32 penguin -- also tried to animate >>the thing a bit ... and ok: it's far from finished now -- anyhow, if >>you want to have a look: >>http://www.phreakzone.com/tmp/tux_small.png >> >> > >Looks good, doesn't really fit the large-tux, but still might be >usefull as 'key' character or something like this (ie. YoshiIsland >style keys, but instead of keys a character or something like that). >Havn't thought to much about this, but it might be interesting. > > I see .... I'll have to try and kinda "immitate" some things of the current style --- the sketches that I've seen look really cute! :) Is there a way to contribute (possible) graphics/sketches by sending an e-mail to someone/someplace ? Though I must admit that my idea of a Super Tux does not fit the general concept I've done 2 more frames, also my checkbox, the back arrow and the small tux-life.png might be interresting: --> http://www.phreakzone.com/tmp/supertux.html Benjamin Jung -- -- -- ICQ: 50371063 IRC: litespeed @freenode |
From: <ri...@ae...> - 2004-03-03 19:45:55
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Citando "Benjamin P. Jung" <bp...@gm...>:=20 =20 > =20 > As I've only just joined the mailing list (is there a history=20 anywhere?)=20 =20 There is a development website (made by Ingo Ruhnke) that should=20 give you a view about the goals:=20 http://super-tux.sf.net/development/=20 =20 (Bill Kendrick, could you please mention it in the main page, Thx!)=20 =20 > my first question is:=20 > what's the general 'style' of the super tux graphics? Is there=20 some kind =20 > of guide lines e.g. 'we want graphics in the style of Super Mario=20 Bros.' =20 > or 'it should be comic-like with a black outline' ... ??!?!=20 > =20 > =20 =20 There has been a lot of discussion regarding this subject. I think=20 that has not been decided yet, but have a look at Ingo's answer.=20 In my opinion, we should get away from the current graphics and go=20 for cartoonish ones, and even change the enemies inspiration from=20 the computer world to the fantasy world :P have a look at the ones=20 at the development page.=20 =20 Currently enemies (aka bad guys) cannot be added that easily, but=20 we will be more than happy to add them for you.=20 That been said, good work! ;)=20 =20 > Benjamin Jung=20 > e-mail :: bpjung at gmx dot net=20 > ICQ :: 50371063=20 > IRC :: itespeed @freenode=20 > =20 > =20 > =20 _________________________________________________________ Screensavers e wallpapers gr=E1tis: http://freegames.online.pt |
From: Bill K. <nb...@so...> - 2004-03-03 19:51:39
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On Wed, Mar 03, 2004 at 07:32:19PM +0000, ri...@ae... wrote: > There is a development website (made by Ingo Ruhnke) that should > give you a view about the goals: > http://super-tux.sf.net/development/ > > (Bill Kendrick, could you please mention it in the main page, Thx!) Done! Sorry for nto doing it sooner :) <snip> > There has been a lot of discussion regarding this subject. I think > that has not been decided yet, but have a look at Ingo's answer. > In my opinion, we should get away from the current graphics and go > for cartoonish ones, Yep! I'm no artist! (Heh, Ingo, if you feel like redoing art for any of my previous OSS games, feel free! >;^) ) -bill! bi...@ne... "Hey Shatner, ya remember that episode of http://newbreedsoftware.com/bill/ Space Trek where your show got cancelled?" |
From: Christopher A. W. <cr...@li...> - 2004-03-05 06:27:21
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Decided I'd take a few minutes in-between papers to try and get some work done for the game... didn't have enough time to do the sprites, so I decided to pull up a few more character concepts. I dunno if either of these are helpful, but take a look anyway: this could be a standard walking enemy.... or a boss... or perhaps the baby of a boss? I dunno. Maybe you have better ideas. http://lingocomic.com/gfx/goodies/crummich.png I was just doodling, but this seems to fit the style of the game pretty well... the only problem? It looks too much like a good guy. Do we have any use for any other good guys? http://lingocomic.com/gfx/goodies/critterhead.png I dunno. Just trying to create some concept art that will be easy enough to make into sprites later. Tell me what you think.... I'm also looking for suggestions. The only other suggestions I can remember are a spider and a yeti. Any others? Christopher Allan Webber | The bottom line |
From: Benjamin P. J. <bp...@gm...> - 2004-03-05 12:23:00
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> > ><snip> >I dunno. Just trying to create some concept art that will be easy >enough to make into sprites later. Tell me what you think.... >I'm also looking for suggestions. The only other suggestions I can >remember are a spider and a yeti. Any others? > > >Christopher Allan Webber > > > I think it would be nice to have a Super Mario like 'evil' cloud that throws kinda bullets or (as seen in SM) another enemies --- I like the idea of having a cloud that throws some snowflakes. Those could be aimed towards the protagonist and either smash once reaching the ground or begin walking around and hunting Tux. Benjamin Jung |
From: offipso <of...@ab...> - 2004-03-05 16:56:34
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Just my opinion, but OH PLEASE NO! I hated that guy in the SMB games with such a passion that my SNES controller trembles when I start one of those levels. I'm surprised it hasn't broken yet... Dan Koestler > > > I think it would be nice to have a Super Mario like 'evil' > cloud that throws kinda bullets or (as seen in SM) another > enemies --- I like the idea of having a cloud that throws some > snowflakes. Those could be aimed towards the protagonist > and either smash once reaching the ground or begin walking > around and hunting Tux. > > > Benjamin Jung > |
From: Ingo R. <gr...@gm...> - 2004-03-05 18:21:23
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offipso <of...@ab...> writes: > Just my opinion, but OH PLEASE NO! I hated that guy in the SMB games > with such a passion that my SNES controller trembles when I start one of > those levels. I'm surprised it hasn't broken yet... I kind of know that feeling =:) However if it is destroyable and doesn't respawn (as it did in some levels...), it is a fun oppenend, especially since its almost impossible to jump on him, so that one need alternative ways to kill it (hit with an ice-block, etc.). -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |