Hi Ricardo,
thanks for your patches! I'll review and merge them with CVS.
Am Mi, den 03.03.2004 schrieb ri...@ae... um 14:11:
> Hey there,
>
> Tobias, as you asked, this patch changes the behaviour of the popup
> help info in the buttons.
> I have just made it to appear instantaneously (without a delay),
> since I don't think it is that good to put a timer in each of the
> buttons. The button bar should have more control over the buttons,
> just as in usual gui toolkits. Futhermore, I think this is the way
> to go for usability.
>
> I would like to ask how will the tiles/bad_guys buttons look like.
> Will they be 32x32 or just 32x16? If the last one, will they be
> cutted or resized?
The tiles will have the same size as in the game. -> 32x32
> I also think that the buttons to change levels should be changed,
> since the first time I saw them, I thought it was to scroll the
> button bar.
It's good to receive feedback. I'm going to redesign that stuff.
>
> In another topic, the mouse cursor flicks in the game (exeption for
> the great nvidia drivers). So, I think we should change it for our
> own mouse cursor, since it is annoying to use a flicker cursor in
> the level editor.
> Futhermore, our own mouse cursor would let us create stuff like
> actions (when clicking, when over a button...) and animations. It
> would also allow to create effects, just as water and trails (like
> cursor trails or sparkles).
> Anyway, I've made a few hacks for that (maybe it shouldn't be
> commited). It allows actions and animations. I've drawn a image for
> the cursors, but it is just butt ugly, since i suck in drawings and
> I have done that with my toshiba laptop built-in mouse, so I guess
> I'm excused :)
Toshiba produces excellent laptops, so you aren't excused. ;)
>
> I also appended another patch that just changes a value in the
> intro, in order to fix the fact that a few text is erased.
Thanks again.
> Cheers,
> Ricardo Cruz
Greetz...
Tobias Gläßer
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