Am Do, den 26.02.2004 schrieb ri...@ae... um 14:16:
> Hey there,
>
> While implementing the button bar in the level editor, the following
> problem appeard:
that's something I'm working on. :)
I'd like to prevent double work on a single TODO. ;)
> Tiles are currently setuped in the code, instead of through a file.
> This makes them hardly to be used in the level editor button bar and,
> in the future, to implement stuff, just as the sliding.
> A setup file for the tiles would need to have information, just as
> number of tiles, filenames and the type of each tile (as specified in
> the development page by Ingo).
>
> So, we should all agree with a file format for it, and that would,
> maybe, be used also by the other files, just as the highscore, level
> subset and the level themselves.
>
> Personally, I found XML to be a waste of space and a bit hard to
> read. So, I would vote for an INI-like file format that are used by
> windows and kde. I bet your health that it would be more than
> enough ;)
>
> I have previously, mentioned this and even sended a function that
> would get a value, by being feed with a file, group and entry.
> Have a look at my suggestion for the look of the Tile's setup format:
>
> [TILES]
> number=3
>
> [TILE 0]
> file=water.png
> type=full
>
> [TILE 1]
> file=cloud.png
> type=empty
>
> [TILE 2]
> file=slide.png
> type=50L
>
>
> If you agree, I could implement dinamic tile.
>
> Happy hacking :),
> Ricardo Cruz
That's alright, let's discuss it after the 0.0.6 release.
I have a lack of time to commet your ideas, sorry.
You can expect a detailed comment about this issue tomorrow.
Greetz...
Tobias Gläßer
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